This is a fascinating deep dive into the development of the game, with many people involved giving interviews. Instead of being in a long development hell, Lionhead knocked out the game in a stunning 18 months - which made Microsoft happy, but resulted in the cutting of a ton of content.

  • Telorand@reddthat.com
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    11 months ago

    Such a short development cycle didn’t make Lionhead any less ambitious. Developers who were there from the very start of the series decided to stick around, like Dene Carter and Georg Backer.

    Reminder that Moonring exists, it’s free, and it was made by Dene. It’s a seriously great RPG.