Tixanou@lemmy.world to Lemmy Shitpost@lemmy.world · edit-22 years agoThis will be YouTube in 2025lemmy.worldimagemessage-square182linkfedilinkarrow-up11.49Karrow-down119file-text
arrow-up11.47Karrow-down1imageThis will be YouTube in 2025lemmy.worldTixanou@lemmy.world to Lemmy Shitpost@lemmy.world · edit-22 years agomessage-square182linkfedilinkfile-text
minus-squarepkmkdz@sh.itjust.workslinkfedilinkarrow-up2·edit-22 years ago(not) fun fact: In game design there exists analogical term for “making player addicted” called “dark patterns”. Mostly used by live service and mobile games
(not) fun fact: In game design there exists analogical term for “making player addicted” called “dark patterns”. Mostly used by live service and mobile games