2024.07.05 While the gaming industry explores the potential of generative AI, Nintendo remains cautious due to concerns over IP rights and the company's predilection for its unique approach to game development.
As with all things, it will come down to how its used and the prompt.
For instance, filler characters could have a built in plan tonger more abrasive and use shorter responses when engaged.
The plot can still be set and the dialogue is used to advance that, however you choose to proceed.
I’m sure some will be seamless and great. Others will be clunky. Its not the tool, but how its used. If generative AI is just used to make assets and dialogue instead of paying artists, it will be crappy. If artists use it to plan characters and plots that flow more freely but still allow engagement and sandbox, it’ll be awesome.
As with all things, it will come down to how its used and the prompt.
For instance, filler characters could have a built in plan tonger more abrasive and use shorter responses when engaged.
The plot can still be set and the dialogue is used to advance that, however you choose to proceed.
I’m sure some will be seamless and great. Others will be clunky. Its not the tool, but how its used. If generative AI is just used to make assets and dialogue instead of paying artists, it will be crappy. If artists use it to plan characters and plots that flow more freely but still allow engagement and sandbox, it’ll be awesome.