I had a long conversation the other day about the maps in FFX being a huge turn off for me. I also recognize that effectively nothing actually changed from roaming a world map, and roaming a regional map that you selected from the world, but for some inane reason I couldn’t get past it.
That being said, FF6 is my favorite. FFXII ai control holds a special place in my heart as well, even though the rest of the game was completely forgettable.
As someone who loves FFX, the change in map layout from previous games was a huge hurdle to get past for me as well. The maps were so linear that I often wondered why they even included a minimap. It felt like a sick joke.
That mixed with the loss of roaming a world map really made the game feel less “like an adventure” to me.
Now it definitely made up for it in other ways, the presentation, characters, mechanics, and quantity of enjoyable side content really carried the game to be one of my favorites. But those damn maps…
I also recognize that effectively nothing actually changed from roaming a world map
There isn’t much, but there are actually a couple of hidden locations related to important sidequests, like the zodiac weapons. I think there might also be something there related to the post-game content in the International version, but I’m not certain.
I had a long conversation the other day about the maps in FFX being a huge turn off for me. I also recognize that effectively nothing actually changed from roaming a world map, and roaming a regional map that you selected from the world, but for some inane reason I couldn’t get past it.
That being said, FF6 is my favorite. FFXII ai control holds a special place in my heart as well, even though the rest of the game was completely forgettable.
As someone who loves FFX, the change in map layout from previous games was a huge hurdle to get past for me as well. The maps were so linear that I often wondered why they even included a minimap. It felt like a sick joke.
That mixed with the loss of roaming a world map really made the game feel less “like an adventure” to me.
Now it definitely made up for it in other ways, the presentation, characters, mechanics, and quantity of enjoyable side content really carried the game to be one of my favorites. But those damn maps…
There isn’t much, but there are actually a couple of hidden locations related to important sidequests, like the zodiac weapons. I think there might also be something there related to the post-game content in the International version, but I’m not certain.