Taking a firm stand against what Unity have been doing, Terraria developer Re-Logic announced today they’ve begun funding Godot Engine and FNA with a big donation and ongoing funding.

  • Gnugit@aussie.zone
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    1 year ago

    Terraria really isn’t a game for me but I may have to buy it now anyway just so I can support this.

    • Mini_Moonpie@startrek.website
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      1 year ago

      You can donate directly to Godot or FNA if you want to show support and don’t think that you’d enjoy Terraria. Personally, I love Terraria and have bought it for pretty much every system I own and everyone I know. I got interested in it after watching TotalBiscuit and Jesse Cox play it. (I can’t believe that was 12 years ago!)

      • Shhalahr@beehaw.org
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        1 year ago

        There could be something to say for both donating directly to Godot and trying to support Terraria in some form because you think they’re doing good.

        It depends on how activist the Terraria devs are, though. If this donation is a one-of statement from them, supporting doesn’t make as much of a statement on your part.

        • Essence_of_Meh@kayb.eeOP
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          1 year ago

          They did mention that in addition to $100k to each engine they’ll be doing a $1k/month donations as well.

    • GreyBeard@lemmy.one
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      1 year ago

      I think the important thing to note about Terraria is it is as much Zelda and Castlevania as it is Minecraft. That is what makes it special. A lot of the copy cats tried to do 2D Minecraft, but forgot how important the Castlevania combat was to the whole mix.

    • chunkystyles@sopuli.xyz
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      1 year ago

      I don’t know you, or what you know of the game. But I do know many people have preconceived notions of what the game is that are wrong.

      If you haven’t tried it before, the early game is pretty tedious. And that can turn people off. Once you get a few bosses down and especially when you move into hard mode, it really opens up.

      • dog@suppo.fi
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        1 year ago

        Protip: “It gets better later” isn’t a good way to promote a game.

        It has to be good from the start.

        If it isn’t and it can’t hook a player, you’ve just lost a customer, who likely just refunded the game as well.

        Now personally: I like terraria from start to end. It got a bit boring in the middle. I used to not be able to play it at all because /something/ about the game really triggered my migraines. It doesn’t anymore, and I can play it.

        • chunkystyles@sopuli.xyz
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          1 year ago

          I’m not trying to sell anyone on anything. I’m just giving honest information about the game to someone who has already said they don’t intend on playing it. I was addressing what is a common complaint about the game.

          For context, I absolutely devoured that lackluster early game back in 2011. It’s just that as the game has gotten content over the years, it’s mostly been added to the latter half (probably like 2/3rds really) of the game. And also, games and peoples’ tastes have changed a lot since 2011 when the game came out.

          So for me, today, the early game is a slog. And it’s something I’ve seen many others complain about. I understand the “it gets better” is often used to try to sell lackluster games, but I don’t think Terraria fits that bill. But the game legitimately gets better after the first few bosses for most peoples’ tastes.

        • verysoft@kbin.social
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          1 year ago

          Yep. The first few hours of a game are really important. If people tell me it gets better later I usually assume they are suffering from sunk-cost at that point. There are some games that genuinely start slow and end up really good, but it’s not common.

          Terraria is a 2D sandbox but with good progression built in with interesting bosses and items. The early game in these games are usually the most fun in my opinion, building up from nothing is satisfying.

        • Chobbes@beehaw.org
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          1 year ago

          I’d agree that “it gets better later” isn’t a good way to promote a game, but I dunno that a game has to be good (or at least at its best) from the start. Totally understandable if people don’t want to, or can’t invest the time into something that doesn’t grip them right away, but at least for me a slow start can be really nice, especially when a game ends up unfolding in unexpected ways later on. I can enjoy that kind of pacing, and sometimes it’s rewarding to have something start off kind of painful for one reason or another and become something much greater. At least personally I think a “weak start” can end up making the full experience better overall, as it’s kind of a part of the journey.

          But of course, if you’re not enjoying it and you don’t want to continue and you want to refund it… That’s totally reasonable! A game that’s a slow burn is probably a much harder sell and not going to appeal to as broad of an audience, and I think that’s okay.

        • TwilightVulpine@kbin.social
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          1 year ago

          The issue is that “good” varies a lot from person to person. I like survival crafting games with an incremental tree of improvements more than boss rushes so for me it’s good from the start.

      • Gnugit@aussie.zone
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        1 year ago

        My kids and some friends play it all the time and I appreciate that it’s a well made, great game. I’ve watched them play it many times and enjoyed the glee emanatingfrom the players, they really do have fun.

        I just can’t become immersed in that particular 2D or isometric style game. Excluding the little nightmares series and DARQ.

      • AcidTwang@kbin.social
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        1 year ago

        I’ve started it so many times and it feels like I’m just mining and building houses for hours and hours, having to check some wiki to see how to trigger “the good stuff”. I avoid YT “tutorials” because it’s all from people who’ve put hundreds of hours in who assume you’ll just breeze to a first boss in 20 minutes. Not knocking the game, sometimes just mining with a podcast on is relaxing, but, I dunno, it needs more oomph early on.

  • Nia@beehaw.org
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    1 year ago

    Just for some extra clarification as not everyone will read the article (not meant rudely), this is $100k to both Godot and FNA each, for a total of $200k, and $1k monthly to them both as well, for a total of $2k per month.