I don’t get the hate for cosmetic microtransaction, that’s the best kind.
I don’t get the hate for cosmetic microtransaction, that’s the best kind.
Oh, this is an accurate example. The only reason difficulty demand came thru is because souls games are simply more popular.
Hades has a ‘god mode’. Give them a cheat code already, these kids aren’t gonna learn to play a new game
Nestle probably has a patent for ‘purifying’ mountain water
Totally makes sense, the non-turbo was always an eco-mode
I’ll punch you into Obsidian… Wait what?
A space sim, running on an engine from the Oblivion.
They patched it, with paid mods
Maybe an incomplete product they don’t want to dive back in
They don’t really work on things that have already been done, but not the way Apple does it. HF3 will never happen, if it does you bet it won’t be the same medium. (think Alyx)
Cries in elder scrolls
I meant windows instead of MacOS
There’s a chance Indian govt never even switched to fax… It’s more snaily here
Or Linux 🔥
'tis a mistake. Supposed to be MacOS
There was a point in time when better graphics meant progress since the expectation of good story wasn’t there at all.
Super Mario never had a great narrative. Unreal tournament 99 was mostly a tech demo that blew up.
Few games like Baldurs Gate took it and ran, but they’re a few.
Until 2002, narrative wasn’t the key to a great game, and it was already 20 years into the industry
Amateurs
Obviously, paying customers would want to look and feel premium. Plenty of events and rewards provide content that look good.
It’s the desire to look different that drives the high volume cosmetic sales. If someone can’t afford it, they don’t lose out on content but still able to access a full-fledged game.
That’s a great thing, not possible without microtransactions.