I feel like there is space for talking about games besides actually playing them, similar to sports.
To refine further, I think there exists demand for a “middle ground” of games discourse that is talking about games as a whole, or as entries into their genre, in detail and with consideration - but without being a hyper-focused discussion of one specific game by it’s die-hards. We have both poles - there is lots of relatively superficial discussion of games, or game reviews, that aren’t giving a particularly detailed discussion of each game … and there’s lots of posts in a specific games’ space with ultra-specific and supremely detailed discourse from a highly-invested players’ perspective.
But there’s not been a successful venue or single leading voice that’s really filling that niche. TB did for ages, and I don’t think anyone has come close to filling those shoes since.
I personally want the kind of insights that come from putting a week into a game and playing a lot of other similar games, but not necessarily being a hardcore fan or hater of the game or the genre. Like, I’ll get a week into a game and start noticing that the core gameplay is good, but the economy seems off, or that gunplay is just a little jank when playing near obstacles - deeper than “better/worse than GAME1, while slower not as twitchy as COMPETITOR”.
In similar sense, talking about games as a media and as offering within a media landscape - in that sense you talk about asking “what is fun”; looking at game systems and mechanics from a lens of media critique and systems design. How does this work, how do competitors solve this problem, what other problems does it introduce - how does the sum picture mesh and how cohesive is the end product.
There’s the necessary info, thank you! - I’ve heard horror stories about hosting exit nodes, and was immediately spooked this would result in the same issues.