Hi, I’m Cleo! (he/they) I talk mostly about games and politics. My DMs are always open to chat! :)

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Joined 1 year ago
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Cake day: October 25th, 2023

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  • CleoTheWizard@lemmy.worldtoMemes@lemmy.mlDear iPhone users:
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    25 days ago

    In my opinion apple doesn’t provide great value for the hardware and they’re lacking on the repair front. But when it comes to software, it’s so far and away better that I can’t justify staying on android. I mean forget about iMessage but go watch apples recent event and ask yourself how many of those features have parity on android. Very very few of them do. And androids watch OS is a joke and always has been.

    Like yes the apple ecosystem sucks to be stuck in, but it’s also a strength if you embrace it. Nothing like those interactions between devices exist elsewhere. And the only other thing is configuration but it’s a minor pain point, not something I’d decide an OS on. It’s not that iPhone just works, it’s that it works at all. Many features on android aren’t widely supported and often get abandoned. Android just adds and adds more useless things every year without the refinement they need to focus on imo.


  • Exactly. I remember this really being an issue with Far Cry 4. The villain there had me on the edge of my seat since the intro and I still think FC4 was one of the best far cry games to exist. The setting was amazing, mechanics worked really well, and the vehicles rocked.

    The thing it flopped on completely was interactions with the main bad guy and any semblance of story development. It wasn’t nonexistent, but the main villain is criminally underused in that game and is on screen for maybe 15-20 minutes total.

    But now we have the issue of far cry doing the Ubisoft signature multi-zone storytelling thing where the story is not linear and it’s completely wrecked by that. This game has the same exact issue that’s been here since FC5 and I hate it. I’d rather they keep the lookout points around and have a worse world and a better story with actual progression and characters. It’s like they’re determined to make games at a 6 or 7 out of 10 level.




  • Theres some cool reasons behind that and I encourage you to look into it but the summary is that a lot of our rovers use those oversized wheels so they don’t sink and instead spread their weight over the top of it. The regolith does get more compact as you go down, so that also helps prevent sinking all the way to the bottom.

    The other part is that both for rovers and astronauts we map out areas of high risk and avoid them. The Apollo astronauts landed in a specific spot and had certain areas to explore for that exact reason.

    Then when it comes to the LRV (the moon buggy) that we brought up there, that thing has very lightweight tires that are essentially just mesh wire. Helps to spread the load and they deform easily to get better traction in the loose rock.

    I had the pleasure of handling engineering replicas of the tires on the LRV and also newer generation martian rover tires. Including another engineering sample of the wheels on perseverance. NASA has a giant soil bin with a material that mimics the regolith that they use to test those wheels to prevent the rovers from sinking. Basically just attaching the wheels to a fake rover rig, loading it with weights, and then they drive it and track it in real time 3D space to measure slip and sinkage and all that.


  • The glass just has high angularity like the other particles it comes from so while in and of itself it isn’t useful, highly angular particles make for better interlocking when made into cements.

    And I don’t think they’re as worried about the depth of the dust in the highlands but it definitely makes exploring craters on foot impossible with the regolith present. You could absolutely get buried in it if the depth of the dust is 10m deep in some spots. We have a lot of concerns with the dust and how we can make long term survivable hardware which is part of what I worked on.


  • Not sure what will blow your mind but here’s some fun facts I feel like people don’t commonly know:

    1. Lunar regolith isn’t shallow, in many areas the regolith is 5m deep in the highlands and in craters and other areas it can be as much as 15m deep
    2. The regolith contains agglutinates, particles of rock that have been melted together by meteor impacts. They’re basically rock glass that contributes to the high abrasion of the regolith. We don’t have much of that stuff on earth and it’s very hard to make ourselves.
    3. Due to the lack of atmosphere, much of the dust is charged statically and will cling to astronauts and machines. I knew teams working on a sort of pulsing electricity in a grid of wires to repel the dust off of panels and suits.

  • Well, yes we’re getting a better one. I worked on Artemis adjacent projects and NASA isn’t just dreaming, they have plans for an actual moon base. It might take a decade or two, but it represents much more sustainable research and more beneficial research than what we have now in the ISS.

    For those interested, I worked as an intern on a few lunar soil related projects and the plan is to actually build stuff with it. If you’re interested, AMA


  • CleoTheWizard@lemmy.worldtoMemes@lemmy.mlpriorities
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    3 months ago

    So awhile back I tried this by having my system SSD be a smaller 500GB drive and I had another 1 TB SSD for games but turns out I was doing it all wrong.

    Seriously just invest in a 1 or 2TB M.2 SSD and thank me later, especially if you’re on windows. Then have a hard drive for programs you care less about and for data storage. My current config has even kept the 1TB SSD as an auxiliary gaming drive that I use for games of lesser importance or demand.

    I just wouldn’t ever put a windows install onto a drive that’s slower than any of your other drives and also you have to be very careful about the size of that drive. I tried to do this on a 100GB SSD like a decade ago and it didn’t go very well


  • This is sort’ve true but post processing isn’t where the game struggles per se. Both Skyrim and Fallout 4 lacked LOD lighting and featured prominent Z-fighting of many textures, that’s an inherent way that the LODs are calculated in the engine.

    So most of what I’m talking about like lackluster quest design and poor visuals aren’t unfixable by the engine, but they’re direct results of developing using it. The quest structures are mostly the same as they have been for decades.

    And yes, they could easily code something like an ENB mod but they just don’t. They’re so bad at this in fact that they can’t even get proper anti-aliasing working. If I remember right, Fallout used TAA and it was so awful that I preferred a 3rd party FXAA to their solution.

    Also to be fair, ENB is similar to other graphics injectors which aren’t new on the block but you dont really want to use an injector so they’d have to code something like an ENB into their DLL and that would affect the engine so they don’t do it. It needs a big update to add stuff like that and this will be the third game they haven’t bothered to significantly change it.


  • Imo it’s not about having a new engine, it’s that they don’t make enough changes to it and it’s very apparent. On launch, their games are some of the most lackluster games visually. I remember the update from Skyrim to fallout was just that they added god rays to the engine, that was basically the only difference.

    Then Fallout 76 came out and not only was it extremely ill equipped for multiplayer and online, but graphically the game suffered.

    Then we talk about the quest systems in the engine, and that’s great and all, but the quest systems haven’t been fundamentally updated since Oblivion came out. Go play any other RPG, they’re running circles around Bethesda in quest design.

    What’s worse is that Starfield was met with mixed reviews and showcased their inability to modernize their engine with the loading screen problem. So ES6 is set up to make or break Bethesda.



  • I don’t think most cheats are just for the fun of the game. Most cheats get developed to sell to the huge Asian markets of cheaters. It’s fairly normalized in China and somewhat Japan to cheat in games. And then they get sold to everyone else as well.

    Then after the cheats are sold, TF2 and CS2 become vulnerable to bots and idling. Many of the drops you get in those games can be sold, often for a very low price but multiplied by a thousand, it’s worth it for cheaters. And valve doesn’t much care so long as their game reviews are positive because it inflates the player counts of the games and also they can ban the accounts, take away items, and then the cheaters will spend more to get them back on a new account.


  • CleoTheWizard@lemmy.worldtoMemes@lemmy.mlUncanny Valley
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    4 months ago

    Alternate theory: The human brain is reacting to unfamiliarity and not alien features. We strongly associate Uncanny Valley with things not-quite human but it’s my thinking that it’s a tribal thing. Nowadays we see a ton of faces of all variations but I bet when we were hunter gatherers, we only saw features of our own tribe. The moment you meet another tribe, I’d bet this response is to create fear of the unrecognized human. It’s also probably there as a punishment mechanism for us seeing faces in everything.

    The times that the uncanny effect hit hardest is when you think something is human or is a face potentially before finding out you’re wrong. So that’s my basis for thinking its there to keep us from being mistaken.



  • I honestly thought I was the only one that has those problems. I think the thing that gets me is when you install a program, the installer closes, you don’t know where in gods name it just installed to, so you type the name of the program and windows is like “sorry never heard of it”, so you go to the programs list and it’s right there.

    What you mentioned is particularly frustrating because I too will type full program names and it often switches on the very last letter. It’s even more frustrating that the user can’t manipulate the search by typing a few letters, realizing those letters are shared by two programs, and then typing a few more letters to lead it to your program without moving to the mouse. Instead it acts like you’ve added no info and recommends the same thing.

    Also if you go to uninstall a program by right clicking it in start or search and instead of uninstalling it presents you with a list of programs which you then have to go find the program again in and then hit uninstall again. Been that way for 8 years now.