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Joined 9 months ago
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Cake day: December 31st, 2023

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  • There was a ‘game’ about a cube that you tapped to get to the center wondering what was inside. If I recall each install only had a few taps. Only the person to finally open it would get the prize.

    The prize was supposed to be the opportunity to make a game with him and all of the profits of something, then it became just a game he would make and like $1000000, then he basically ghosted the winner without paying him. He made a shitty beta half-game thing after like 8 years, then finally just said it was done without actually making anything really playable or even charging for it.

    There’s viddocs on YouTube about it.




  • Raiding for better gear to raid harder stuff is a cycle we’ve seen a lot. A broad feeling is that dropping materials to give to a crafter to get your gear slows and diminishes the reward and doesn’t benefit things any. Honestly Wildstar’s crafting was some of the best crafting I’ve seen. It was moderately skill based, made better materials important, allowed for alternate material components and allowed you to tweak the stats. So if someone wanted a specific stat distribution they could get it made that way, but a better crafter might make the stats better.

    I’m still looking for a game that actually makes crafting skill-based and a good crafter better than an average one given the same gear and level or w/e. Until that happens crafters will always be an after thought.