The fact that you used the namespace for cout
but not for endl
inordinately bothers me
The fact that you used the namespace for cout
but not for endl
inordinately bothers me
Don’t forget the barotrauma
I remember abusing the pause bug, so I don’t actually remember how hard it was without that
This is how I approach these: that square only has a single traffic light, not multiple traffic lights like the prompt is asking for
I haven’t played it in a while (due to performance issues,) but I remember parrying in Deadlock being really satisfying. The timing was so generous, and led to mind games, fakeouts, mixups and all kinds of shenanigans about when you parry, bait parry, hold parry so the enemy doesn’t know if you’ll parry, training the enemy to expect when you’ll parry before changing when you parry. And because melee isn’t the only focus in combat, it made it a nice skill expression without being a win button.