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Joined 1 year ago
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Cake day: August 26th, 2023

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  • So I like roguelikes that have a sense of progression in them, it’s hard to play something over and over and the only satisfaction they give out is “you went farther then before, here’s some xo and coins”

    It seems like it has base building and an organic sense of progression within a run, both make it appeal to me. But I’m just unsure of what I get out of putting 2 to 12 hours into a run and seeing it all be for naught when I die.

    The tension and high stakes also appeal to me, fwiw. I’m not saying I shouldn’t care about what I do in the game, I just want there to be something in it for me at the end.

    Is the macro gameplay loop more than just getting better at the game so you can survive longer?








  • Please point to a 14 cfr reg that states that being buckled must be in a seat. 14 CFR 121.311 outlines 121 carriers and seat, harnesses, etc.

    Please pay special attention to the fact that every time a place to sit is mentioned it says SEAT OR BERTH. There is no requirement for it to be a seat.

    Of particular note is that the FAA says “an approved seat or berth.” There has not been an explicit exclusion of “non seats”. Meaning that any airline can configure a cabin as they see fit and if they can convince the FAA that it’s okay, then it can be implemented.

    The rules refer to “approved seats or berths” as seats as the language progresses and they start to detail exclusions and exceptions, but again, this does not exclude something that conventionally isn’t a chair from being labeled as an approved “seat”

    https://www.insider.com/skyrider-standing-airplane-seats-claims-makes-flights-cheaper-2018-4

    There is an example, notice how they still refer to them as seats. My point isn’t that it will or won’t happen. My point is that the language doesn’t outlaw it as currently written. And you’re wrong for trying to say otherwise.

    https://www.law.cornell.edu/cfr/text/14/121.311