The Apple filing criticized what it called an attempt by Epic to make Apple’s “tools and technologies available to developers for free.”
Wouldn’t that be fucking great. Man, if only.
Programmer and Airplane Enthusiast.
“You just don’t know how AI works” earns you a block.
The Apple filing criticized what it called an attempt by Epic to make Apple’s “tools and technologies available to developers for free.”
Wouldn’t that be fucking great. Man, if only.
I mean… they didn’t specify it had to be random (or even uniform)? But yeah, it’s a good showcase of how GPT acquired the same biases as people, from people…
Added toggle for ‘Reduced Motion’, removing the swirly background and gyrating card motion
Judging by other comments online people seem to love the aesthetic, but I IMMEDIATELY turned off the CRT, scanlines, and screen shaking settings. It was just too much for me. I’m so happy they’re letting me take out the last thing that is fucking with my vision after a long play session.
Changed the first shop in every run to always include a normal Buffoon pack as one of the pack options
I think this is a good change too. Might still be a little RNG reliant, but this definitely helps when more often than not, I restart the run after taking a look at the first couple of shops.
Upcoming blinds/tags can now be seen in the shop immediately after defeating a boss blind/cashing out
Also a worthy change.
Changed Fibonacci - costs $8 instead of $7, because Fibonacci
lol
Changed Seance - Now uncommon and $6, was rare and $7
Awww, I’m disappointed that the Magic TCG reference is now a little less on the nose.
Overall there’s a LOT of balance changes in here. I’m a little concerned that LocalThunk might have bitten off more than he could chew. Especially given that the blinds’ base values have been reduced to make the game easier. Though, is it to make it “easier” or “less RNG heavy?” I guess we’ll find out soon enough.
So they just have to make good enough games to avoid two complete flops in a row. Which is impossible
BG3 made a lot of committed repeat customers for Larian, I don’t think it’s impossible their next game will sell very well based on name recognition and good will alone. A guarantee? No. But a safe bet.
It’s the equivalent of the rich billionaires saying if you want a house just work hard and buy one. It’s not hard! Why are the poor people complaining?
If this is the source of your rage posting, that’s a lot of misguided anger to point it toward Larian. Are we gonna complain about the one-man developer who quit his job to develop Balatro? Yes he was privileged enough to have savings to dig into, but neither him nor Larian are anywhere in the same ballpark as EA, Microsoft, Ubisoft, etc. They’re just the wrong people to get mad at.
Your other comments which are the same comment repeated to everyone. I also don’t see any logic, just ragebait.
Jakey’s production value has skyrocketed, just by shooting the rodeo that is NYC. lmao
Balatro also has a game speed setting that greatly shortens the animations. The game basically moves as fast as you can click.
It might be a hot take but I think the bgm is actually the weakest part of the game. Feels too repetitive and too short, like Mementos in Persona 5. I legitimately play on mute and put something else on in the background.
The hype is real. There’s no microtransactions, no multiplayer, it’s just about building the best deck with as many synergies as possible and getting the highest score you can. If you played Magic or even Inscryption, you’ll feel right at home.
The author does have a way with words lol. I love this paragraph in particular, emphasis mine:
As we speak, the battle that platforms are fighting is against generative spam, a cartoonish and obvious threat of outright nonsense, meaningless chum that can and should (and likely will) be stopped. In the process, they’re failing to see that this isn’t a war against spam, but a war against crap, and the overall normalization and intellectual numbing that comes when content is created to please algorithms and provide a minimum viable product for consumers. Google’s “useless” results problem isn’t one borne of content that has no meaning, but of content that only sort of helps, that is the “right” result but doesn’t actually provide any real thought behind it, like the endless “how to fix error code X” results full of well-meaning and plausibly helpful content that doesn’t really help at all.
And he describes exactly what I have to deal with on the regular, “content that only sort of helps” that “steals your attention from the content you actually want.” Even moving from Google to DDG has only mitigated this problem, it hasn’t fully gone away.
But yeah, one of his conclusions seems to be the Death of the Hyperlink? Which, I mean, not even LLM’s can kill that. I doubt <a href
is going away any time soon.
This is effectively how Kakao argued against Tachiyomi: they provided extensions to websites where pirated manga could be hosted, even if they weren’t running the sites themselves. They facilitated piracy, even if they didn’t host any pirated content.
I have a profound respect for how RPCS3 has been able to stay above water. They police the community heavily, AND they have a list of games that are persona non grata to even talk about, let alone ask how to get them to work.
There are far more important facets to truthfulness and semantics than yes/no questions. If this is the only way you evaluate LLM’s, you will quickly fall for confirmation bias.
This makes no sense. Zork and Asteroids are practically contemporaries. Last of Us and Dota 2, Persona 5 and PUBG, Street Fighter 6 and Baldur’s Gate 3, each of these pairs released the same year. We can probably point to as many story-driven games as action-driven games, every single year, since 1977.
On the time scale you’re talking about, there’s almost no correlation between time and the quality of video game storytelling. If anything, it has been improving (insofar as bigger games with bigger budgets have more grandiose stories being written for them).
I think they have so much technical debt that if they tried to move away from their current stack, it would be the end of them, almost overnight. They don’t have the manpower and know-how to move to Unreal or Unity or otherwise. If they did, they would have done so by now.
Gonna shill for kbin’s UI just a bit. I like how it handles cross-posted threads.
I’m hardly a Sony Stan, but you can call me one if it makes you feel better when I say… I have no idea what you’re talking about.
hardware component shortages that were notably specific
What was specific to the PS5 that wasn’t shared by the XSX? The specs of are almost identical. Same AMD processor, same generation and architecture, same amount and type of memory. Any supply chain woes that affected one almost certainly affected the other.
Except for that insane proprietary memory expansion card that Xbox uses that cost $200 per TB. It took them 3 years to come up with cheaper options. Meanwhile Sony just uses off the shelf NVME drives whose price has been slowly decreasing ever since the pandemic.
The PS3 was underpowered
It is well documented that the PS3’s weakness was the complexity of it’s design not necessarily how powerful it was.
the PS5 enabled and enriched scalpers
This is such a confusing statement, it’s Not Even Wrong. You make it sound like Sony built scalpability into the PS5. You’re angry at the inanimate object? Not what the awful people did with it? People scalped the PS5 because it was in higher demand, not because it was made of gold.
News to me, what’s up with the hardware?
Edit: ITT: a dude so defiantly wrong he uses edits to imply he’s the only person making any sense.
Sorry, didn’t realize we were in agreement haha. I wonder if network effects would kill any real steam competitor before it has a chance, and maybe that’s why Epic tried to capture that userbase first.
Underrated burn. Hot damn.