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Joined 2 years ago
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Cake day: October 4th, 2023

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  • JasSmith@sh.itjust.workstoGames@sh.itjust.works1 year a go today, Concord was released.
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    4 months ago

    I called them unattractive. You called that a flaw. Maybe it is. Like it or not, people prefer attractive characters in PvP hero shooters. See the outrageous success of Marvel Rivals which launched just three months after Concord. You seem to be taking this very personally. If you’re more attracted to fat, lumpy, and sexually ambiguous people, more power to you. You just don’t represent the vast majority of people who play these games.



  • JasSmith@sh.itjust.workstoGames@sh.itjust.works1 year a go today, Concord was released.
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    4 months ago

    I struggle to think of worse examples in the AAA space. The colours weren’t just badly complemented, but intentionally violated colour theory. Their skills had nothing to do with their aesthetic or stories. They were just kind of thrown together without any care. Why was Baz, the bulky man, given ninja-like skills? None of the characters were attractive. One was morbidly obese. Almost all of them were gender non-conforming. And the biggest sin of all: none of them were cool. They were all lame as shit. You must know all of this if you’ve been following the story and criticism. It’s fine to disagree and in many instances there is room for subjectivity, but this was one of those rare examples where we can all come together to objectively declare these characters a train wreck.


  • Such a comprehensive example of poor decision making at so many levels. From the decision to charge for a PvP hero shooter in a saturated market of free PvP hero shooters, to spending what appeared to be tens of millions on marketing, PR, and CGI cut scenes, to the worst character designs in living memory. It’s clear they did zero focus group testing on those characters, or if they did, they ignored all feedback. As is so common now, everyone involved in the fiasco is going to be integrated into future projects and destroy them too. They’ll learn nothing and keep doing it.





  • If you’re fine with an executable just writing stuff to your system, then .sh is Linux’ universal installer format.

    I would be, but it’s not enforced. Few developers use it. Any method needs to have almost total universal adoption. Then libraries get built around that standard instead of the other way around.

    My point was rather that it’s not as bad on Linux as people make it out to be if the application was packaged correctly. Going forward, I think stuff like Valve’s Linux Runtime can provide compatibility.

    That’s fair. It’s getting better. Linus Torvalds agrees with you. Valve might have to save us from this fragmentation.


  • JasSmith@sh.itjust.workstoLinux@lemmy.worldWhat do you hate about linux?
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    5 months ago

    That’s not true. .exe isn’t an installation method, it’s just a binary, the better equivalent would be .msi. Also you also have to consider (some) dependencies on Windows, e.g. you can’t assume the required vcredist is available on the target.

    I think one could argue this but it’s immaterial. My point remains the same. The lack of a universal installation method makes deployment expensive on Linux, and confusing for users.

    Not super sure about this. I was able to run an over 10 year old binary only game when I last tried (UT 2k4 in 2016 or so) and it worked after providing a single missing library. Yes, it did require manual intervention, but I think the situation is much better on Windows where compatibility also isn’t granted anymore.

    I can run a 1998 copy of StarCraft designed for Windows 98 on Windows 11. It’s true there are degrees of backwards compatibility here, but Windows is king. They invest a lot of dev time into ensuring applications remain operational for decades. Their API deprecation policies are legendary.


  • JasSmith@sh.itjust.workstoLinux@lemmy.worldWhat do you hate about linux?
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    5 months ago
    1. The lack of a universal application installation method which 98% of developers use. Windows has .exe and it makes it so much easier for developers to release one application which is dead simple for users to install. No instruction manual with different methods per distro. Just double click. This results in less support for Linux in general. Fewer games and applications an drivers with fewer features.

    2. Poor backwards compatibility. Yes it results in bloat, but it also makes it much cheaper to develop for and maintain applications, and this results in more developers for Windows. More hardware and driver support. More applications. More games.

    It is no mystery to me why developers don’t focus more on Linux support. It’s more expensive. They tell us this. What is so frustrating is that Linux fans are so quick to blame developers instead of focusing inwards and making Linux a more supportive platform for said developers.


  • I would build a cheap PC based on a G series Intel CPU. The G7400 is cheap and will handle anything you want to transcode, plus won’t get bottlenecked with IO and other processes you might want to run later like the Arr stack. You probably don’t need more than 8GB of RAM. This will give you lots of flexibility to choose the right OS which suits you, which software you want, upgrades, and especially HDDs down the road (if you get a case with HDD slots). I started small and ended up with 15 disks over the years.

    Unraid ($250) is one option but it’s expensive and buggy. TrueNAS is a very popular ZFS based solution which is free. Windows is also a surprisingly good option. It’s your lowest effort option by far. You can replicate Unraid functionality with SnapRAID and DrivePool ($50).


  • ChatGPT can be surprisingly useful when tackling the endless bugs and weird and unexpected differences on each Linux distro. I think you’re missing out. It shaves off 30-40% of the time it takes me to arrive at the right solution. It’s obviously not omniscient, but it provides a lot of ideas which I had not considered. Usually one of those paths works.




  • Remote viewing in Jellyfin requires significantly more work from me as the server admin, but it is just as easy for the remote viewing clients. I don’t have to do any first-time setup for them. I recommend an app or two for the media type they’re using, and all they need is URL, login, password.

    Thanks for your suggestion. I spent some time investigating this to see how feasible it would be. I have my own domain and static IP, so setup on my end would be pretty straight forward. Users would need to enter my domain:port on first login, but I could walk them through that. I’m going to give it a shot and see how practical it is. If the performance is better, as you say, then it probably trumps those features you mention. With the exception of subtitles for me and the family. We use subs most of the time and need on-demand selection. Automated subs are very hit or miss.

    It’s also disappointing to hear the Jellyfin app doesn’t support downloads but I guess if Streamyfin is available on all the platforms then I could just use that.

    I tried Finamp and the UI is very not good on iOS. It also lacks a lot of features compared to Plexamp.