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Joined 2 years ago
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Cake day: June 9th, 2023

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  • I’m currently in the process of converting over; have a dual boot and will probably leave it that way for the next year.

    It is NOT, by any measure, that Linux is annoyance free and perfectly designed. It’s that Windows has been building up its annoyances in competition, so that going penguin takes a considerable measure of bloat off.

    We’re at a point where some games are just performing better through Proton than running right on Windows.







  • My current plan is to try, how you say…CachyOS?

    Mainly, I want a clearer idea of what the “fork bases” are, so that when I inevitably run into some problems, I can google “How do I prevent window docking in Plasma” or “How do I prevent window docking in Arch”. Not, “How do I prevent window docking in ObscureCachyFork875”.

    I think I’ve had several attempts on “simple” distros, and unfortunately I think the trend of trying to simplify things for me has just cut off customization options that irk me to no end.





  • Several Soulslikes I’ve played have hidden in accessibility options things like not hitting you for falling into a pit, or not taking resources when you die.

    I had a fantastic moment with this in Another Crab’s Treasure; I was doing some platforming when Krill glitched off the geometry and fell, killing me in the process. When I respawned, I knew I had tons of microplastics (souls) out there I wanted to save, but also felt frustrated because it wasn’t my fault I died - just bad game coding, as many games have. Plus, the odd positioning meant I might not be able to reach the death spot.

    Instead, I just went to Accessibility and recovered them that one time; the game was nice enough not to even invalidate any achievements from the brief use.



  • “So, gamer, what did you think about the campfire scene?”
    “I didn’t get it at all. When they said Earl and his kid were dead and everyone started crying I had no idea who they were.”
    “Huh? You don’t remember him? He was in the scene where you visit the city gate.”
    “I haven’t been to the city gate yet.”
    “…Really? I…oh shit.”

    With all the interactivity games have, it’s very possible for someone’s session to just not hit the same emotional beats the devs planned out. True for an improperly gated story, as well as for a difficulty curve.

    Shout out to all the homies that missed the Estus Flask in Dark Souls 2, and who learned nothing revelatory about exploration when they finally came back to it.