

I find it interesting that it says it’s based on existing legislation. In that case I’ma bit disappointed that it took them so long to act. But, it’s of course a stop in the right direction.
I find it interesting that it says it’s based on existing legislation. In that case I’ma bit disappointed that it took them so long to act. But, it’s of course a stop in the right direction.
Here at least it’s more connected devices, like the emergency call option in elevators or cars. I was considering getting a used car made in 2023 with 2G/3G and just happened to learn about the shutdown in time before I sealed the deal.
But the timeline planned here in Sweden is a bit insane: only by 2026 must new car models use 4G/5G. 2027 is when they expect to fully shut down 2G. This makes no sense for devices that have a long life span.
I think that is already a requirement? As a dev I hated that we had to make what is essentially a day one DLC, which isn’t a good look. ”Look, they lock content behind DLC, which they already have, it cost them nothing”. Players extrapolate from that to other content we release later, content we actually haven’t even designed yet. Ugh.
Well, making a season pass is crap too, but there was no way to talk the publishing department out of that.
That’s still a far cry from the heterogeneous environment called „PC“.
I find your take hilarious - that compiling a console game for PC would be trivial (and to support that very different platform) and that devs/publishers simply „refuse“ to do it.
Now, open source is a different topic and I can’t really estimate the effect it would have if it was standard across the industry.
Yeah, this was my first AC in a long while. Nothing outstanding, but perfectly entertaining, and exactly what I needed to scratch that more old school AC itch.
I wonder if this will in practice put an end to the scummy practice of badly sized in game currency pack sizes, one of the many scummy techniques they use to make people spend more.
Let’s say the thing most players buy costs 3 ingame currency (I love that my autocorrect made „insane currency“ out of that). The smallest pack you can buy is 5. So, the player buys 5, spends 3 and has 2 left with which nothing to do. If they want another 3, they have to buy 5 more. Spend 3, have 4 left. Spend 3, have 1 left. The cycle continues.