Eskating cyclist, gamer and enjoyer of anime. Probably an artist. Also I code sometimes, pretty much just to mod titanfall 2 tho.

Introverted, yet I enjoy discussion to a fault.

  • 28 Posts
  • 974 Comments
Joined 1 year ago
cake
Cake day: June 13th, 2023

help-circle

  • People don’t hate these companies because they “don’t cater to them”. They love or loved the games, but these companies then turn around and try to screw their own fans out of every cent, nugget of personal data, and free time, that they have. There is no anger like the anger of a true fan.

    To get that pissed, you had to have cared quite a lot to begin with.

    The rest, are simply indifferent.

    That, is why people are upset enough to experience schadenfreude when their stocks and releases fail. Because that is an event that SHOULD be proving to these companies that if they keep pushing the bullshit, they soon won’t be catering to anyone anymore. Hence it’s something that gives fans hope that they will pull their shit together and get back to doing right by their own franchises and talent.

    And we are not all in the same boat. Some of us just want good games.

    Even when companies like Ubi make good games, they come with a shitload of strings like “but the monetisation is unethical” or “the devs were forced to crunch” or “the company leadership did nothing about a festering company culture of criminal mysogyny”.

    Simply by operating as ruthlessly as they do, these companies are slowly convincing the world they are “non-decent” institutions. Such institutions need massive restructuring, when the don’t deserve complete disassembly.

    And angering your fans is a process that only goes one way. Every fan you piss off enough to make them swear to never again give you a chance, is one you probably wont ever have as a customer again.

    Yeah, some will be malicious enough to cheer at the individuals getting screwed over when megacorps eat shit. But every sane person is cheering because there is now a large pool of talent looking to do something good with their skill, out from under the thumb of managers demanding every mechanic be optimized for monetization, rather than gameplay.

    This person isn’t wrong to be disgusted with people who cheer at jobs being lost, but he is also MASSIVELY out of touch with how his own company is operating, and how it is coming to be viewed by the world as a result.







  • Steam has no limit to how hot it can get. Until it eventually transitions into plasma of course. By then the oxygen and hydrogen would have separated, I imagine. Then it’s no longer water.

    Superheated steam was a problem in some steam locomotives, as running the water level too low would allow the boiler to reach temperatures that would compromise the integrity of the metal.

    Only liquid water has the boiling point as a “limit”.










  • Sony?

    Final Fantasy is owned by Square Enix.

    I suspect Sony pays them very little for the timed exclusivity, still that does help.

    But the mismanagement I’m referring to is less to do with the platform availability (though that doesn’t help) as it is with Squenixes habit of consistently over-estimating final sales, and thereby overspending on development and scope.

    Squenix did it with Tomb Raider, they did it with Deux Ex, and then axed the franchises entirely because they “failed to meet sales projections”. They still sold like hell, but “underperformed” because Squenix had completely bonkers expectations, and thereby also spent way more than warranted.

    The marketing budget for Shadow of the Tomb Raider was apparently more than a third of what they paid for development, and even the development cost was questionable.

    The exact same pattern is happening with Final Fantasy, where they try to fix waning sales by going bigger and bigger, instead of more efficient and consistent. I hope they wise up before they axe FF, too.



  • Waited for the PC version of Intergrade, and then a sale. It was absolutley fantastic IMO. But I will still do the same with Rebirth.

    Squenix keeps trying to spend more to get more, and it never fucking works.

    It’s always “our titles are performing below expectations and we will be forced to axe the project” when the whole reason things are going south is that they somehow thought there was a market to make hundreds of millions, then spend accordingly.

    And when fans aren’t interested in buying one game three times for full price:

    Rebirth didn’t need to be bigger and better than Intergrade. It just needed to be the same quality level (which was excellent, now with Rebirth its overshooting the sweet spot by a mile) and cost less than full-price.