Just your normal everyday casual software dev. Nothing to see here.

People can share differing opinions without immediately being on the reverse side. Avoid looking at things as black and white. You can like both waffles and pancakes, just like you can hate both waffles and pancakes.

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  • 472 Comments
Joined 2 years ago
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Cake day: August 15th, 2023

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  • It didn’t until 2022 or so, it’s had a toggle that can be turned on or off for non-free repo’s for as long as I can remember but, starting around 2022 they changed the default to allow for non-free (and also apparently made it a pain in the butt for the live install to disable it because its a boot param now instead of a toggle)




  • ooo thats a cool website. Just for the funnies I just threw the top 35 (as shown by fediverse observer) into it.

    Lemmy Filtered

    lemmy.world(Active Users: 14512): Cloudflare? Yes(dns,proxy,cname)

    sh.itjust.works(Active Users: 2509): Cloudflare? Yes(dns,proxy,cname)

    lemmy.ml(Active Users: 2087): Cloudflare? No

    lemmy.zip(Active Users: 1704): Cloudflare? Yes(dns,proxy,cname)

    lemmy.dbzer0.com(Active Users: 1444): Cloudflare? No

    lemmy.ca(Active Users: 1381): Cloudflare? Yes(dns,proxy,cname)

    lemmygrad.ml(Active Users: 972): Cloudflare? No

    lemmy.blahaj.zone(Active Users: 956): Cloudflare? No

    programming.dev(Active Users: 929): Cloudflare? Yes(dns,proxy,cname)

    discuss.tchncs.de(Active Users: 778): Cloudflare? No

    sopuli.xyz(Active Users: 596): Cloudflare? No

    slrpnk.net(Active Users: 371): Cloudflare? No

    infosec.pub(Active Users: 331): Cloudflare? No

    lemmy.today(Active Users: 314): Cloudflare? No

    midwest.social(Active Users: 307): Cloudflare? No

    reddthat.com(Active Users: 292): Cloudflare? Yes(dns,proxy,cname)

    feddit.nl(Active Users: 290): Cloudflare? No

    pawb.social(Active Users: 243): Cloudflare? Yes(dns,proxy,cname)

    forum.guncadindex.com(Active Users: 234): Cloudflare? No

    mander.xyz(Active Users: 194): Cloudflare? No

    lemmings.world(Active Users: 177): Cloudflare? No

    ani.social(Active Users: 173): Cloudflare? Yes(dns,proxy,cname)

    feddit.it(Active Users: 158): Cloudflare? No

    startrek.website(Active Users: 156): Cloudflare? No

    feddit.dk(Active Users: 151): Cloudflare? Yes(dns,cname)

    leminal.space(Active Users: 126): Cloudflare? Yes(dns,proxy,cname)

    ttrpg.network(Active Users: 125): Cloudflare? No

    szmer.info(Active Users: 116): Cloudflare? No

    lemmy.eco.br(Active Users: 99): Cloudflare? Yes(dns,proxy,cname)

    lemy.lol(Active Users: 97): Cloudflare? Yes(dns,cname)

    awful.systems(Active Users: 90): Cloudflare? No

    Fediverse as a whole

    mastodon.social(Active Users: 255517): Cloudflare? No

    pixelfed.social(Active Users: 61361): Cloudflare? Yes(dns,proxy,cname)

    community.sketchucation.com(Active Users: 33551): Cloudflare? No

    pawoo.net(Active Users: 17637): Cloudflare? No

    lemmy.world(Active Users: 14505): Cloudflare? Yes(dns,proxy,cname)

    mstdn.jp(Active Users: 12531): Cloudflare? Yes(dns,proxy,cname)

    infosec.exchange(Active Users: 11773): Cloudflare? No

    mstdn.social(Active Users: 11589): Cloudflare? No

    mas.to(Active Users: 10344): Cloudflare? Yes(dns,proxy,cname)

    planet.moe(Active Users: 9918): Cloudflare? Yes(dns,cname)

    mastodon.online(Active Users: 8493): Cloudflare? No

    phijkchu.com(Active Users: 8463): Cloudflare? Yes(cname)

    fosstodon.org(Active Users: 8403): Cloudflare? No

    hachyderm.io(Active Users: 8302): Cloudflare? No

    mastodon.world(Active Users: 7941): Cloudflare? No

    piaille.fr(Active Users: 7934): Cloudflare? No

    fedibird.com(Active Users: 7840): Cloudflare? Yes(dns,cname)

    social.vivaldi.net(Active Users: 6561): Cloudflare? Yes(dns,proxy,cname)

    m.cmx.im(Active Users: 6109): Cloudflare? Yes(dns,proxy,cname)

    micro.blog(Active Users: 6067): Cloudflare? No

    pixelfed.uno(Active Users: 6027): Cloudflare? Yes(dns,cname)

    troet.cafe(Active Users: 6016): Cloudflare? No

    chaos.social(Active Users: 5995): Cloudflare? No

    mastodon.uno(Active Users: 5554): Cloudflare? Yes(dns,cname)

    st.fdel.moe(Active Users: 5136): Cloudflare? Yes(dns,proxy,cname)

    mastodon.gamedev.place(Active Users: 4556): Cloudflare? No

    techhub.social(Active Users: 4532): Cloudflare? Yes(dns,proxy,cname)

    mastodon.art(Active Users: 3848): Cloudflare? No

    pixelfed.de(Active Users: 3806): Cloudflare? No

    social.tchncs.de(Active Users: 3556): Cloudflare? No

    mastodon.nl(Active Users: 3537): Cloudflare? No

    wxw.moe(Active Users: 3237): Cloudflare? Yes(dns,proxy,cname)

    wxw.ooo(Active Users: 3237): Cloudflare? No

    norden.social(Active Users: 3206): Cloudflare? No


  • Pika@sh.itjust.workstoSelfhosted@lemmy.worldPSA syncthing-fork has changed owners
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    3 days ago

    this entire thing has made me really rethink whether I want to swap to the new repo or not.

    Why was there no communication about it. The gplay repo maintainer wasn’t informed of anything, no public notice to anyone was given, just a transfer of the repo and a status issue here explaining it.

    Obviously the act is genuine as they were able to keep the original keys but like, this entire system seemed really sketchy.

    I’m also not happy with the fact that it seems the first thing they added was removing checksums, but that might be a temp thing.

    I also just noticed that it looks like they removed the entire public key for it, which if they had the original private keys using the existing public keys shouldn’t be an issue right?


  • One of my drives crippled itself a few days back, not sure what caused it. Wasn’t able to be resolved without a host restart which was unfortunate. SMART isn’t failing and has been working fine, so I’m chalking it down to a weird Proxmox bug or something.

    For sure expected I was going to need to do a rollback on an entire drive after that restart though. Still may have to if it reoccurs.



  • I have Proxmox Backup Server backing up to an external drive nightly, and then about every 2 or 3 weeks also backup to a cold storage which I store offsite. (this is bad practice I know but I have enough redundancies in place of personal data that I’m ok with it).

    For critical info like my personal data I have a sync-thing that is syncing to 3 devices, so for personal info I have roughly 4 copies(across different devices) + the PBS + potentially dated offsite.



  • Personally, I don’t think either comparison is valid. These two items are nowhere near comparable to the original comment. With tennis if you don’t move, you can’t play. With the examples I gave above most of the game would remain available to the player, just in a single player or PvE environment. Survival RPG’s can easily be made either SP or PvE only, Dune actually came super close, they just decided to heavily limit the end game PvE compatible areas and locked the passage via a PvP area which is why I decided to just not get it.

    BUT ignoring the false equivalence fallacy, if the player is willing to spend money on the game in the first place, it shouldn’t matter. Even more-so when the game is basically Ark Survival on Scorched Earth with a dune skin on it and a few additional mechanics added on. There was no decent reason that the game could not allow for a PvE only mode or at least the ability to self host your servers. They said they couldn’t do either under the excuse that they wanted the game to be an MMO(which arguably they failed to deliver on as well)

    As for New World? As a person who played it from beta(which I do regret because its not my style game, I just really wanted to like it), New Worlds downfall wasn’t the dev’s trying to cater to everyone, it was the lack of a story/ambition to want to play. It was the same gameplay loop over and over with no drive to want to continue the story. This combined with the failure to have a decent “end game” (story line wise) at launch killed it’s userbase. They promoted a very heavily PvP based cooperative system and then massively fell through on the promises. This combined with the inconsistent servers and the boring game-play elements, made player retention extremely difficult. That’s not appealing to masses, that’s failing to deliver on promises and making a shit game.


  • And that’s completely fine. But by the developers choosing to go that route, they just outcast the people like me that will not buy that type of game.

    Being said though, I find it difficult to understand why a studio would want to go that way. Like, I am the player. If I want to make the game easier on myself, then I should be able to. If I’m willing to spend money on your game, It doesn’t really matter how hard it is.

    I get that if a game has an endgame that is heavily PvP based, that it might affect PvP by allowing a PvE only mode. But, to me, I don’t really care because, regardless of their decision, I wouldn’t be in that PvP area anyway. It’s just one outcome is I spend money on their game, and one outcome is I don’t.

    Many games I can see them going this route on, such as Overwatch 2 or Dota, but survival RPG games, I don’t see the point of having that type of system for, And I definitely think they’re losing money by going that route.



  • Honestly, Ark was so close with that aspect with the Obelisks. It would have been so cool to allow for char based PvP toggle (meaning when the char was made it had a setting if it was PvP or PvE), then allow for the Obelisks to teleport you to the designated PvE vs PvP zone. Have PvE invisible to PvP and if the structure is owned by a player in the other zone, it doesn’t exist. Have a designated spot on the map accessible like the boss arena system that allows PvE and PvP players to mix and mingle/fight if they wanted to.

    This would allow for using the same map for both modes, so lower system resources, it’s just the structures itself only show for players in the same PvP mode. So a base could exist in the same location on both PvP and PvE and the two modes would be non the wiser.