Yeah, I know. But from the description the other person gave, and the fact that such descriptions are generally unreliable in being specifically correct, it is too difficult to know which one they meant. This is why I listed both.
Yeah, I know. But from the description the other person gave, and the fact that such descriptions are generally unreliable in being specifically correct, it is too difficult to know which one they meant. This is why I listed both.
Either Mouse / Look Sensitivity or Mouse / Look Acceleration is the term you are looking for.
Yes, so they mean Infogrames.
The current Atari is Atari in name only.
Atari? Don’t they mean Infogrames?
Fixed/Classic camera for games in the Survival Horror genre.
It used to be the defacto camera style for the whole genre. Then Resident Evil 4 changed into an Action Shooter and sold better, so now the camera style has basically died out in favor of the over used, bland, copying everyone else over-the-shoulder camera.
I refuse to believe anyone can adequately cover the entire history of JRPGs in less than 3 hours.
This game runs terribly. Honestly very surprising considering Capcoms recent track record with decently performant games. Wonder if this is because of Enigma?
They seem to be doing a good job.
Wish Konami would have made Bloober do the same with Silent Hill 2 Remake.
Isn’t one of the main founding pillars of the entire cyberpunk genre to teach the lesson that big monopolistic megacorps and an over-reliance on technology is a bad thing? Like, the story is to show how bad life would be under those circumstances, so you have technology that advances, and the law with it, but regular citizens cannot afford the new tech so they have to cobble it together themselves from the old tech they have in order to comply with the law set by the BBEG megacorp?
How do you have a cyberpunk society without all the bad parts? Such a society would have citizens that can afford or are provided new tech and thus the cyberpunk aspect would naturally not exist, would it not?
So Apple finally decided to copy the Intel NUC after Intel stopped making them and pushed them off to ASUS?
Brightis, made by the developers that made Arc the Lad, would be great to see redone and released in English/other languages.
I only like the Resident Evil remake on the GameCube from 2002 (which was later ported and released as Resident Evil HD). It retained everything about the original that was iconic and made minor additions. I wish those were optional, but since the game came out in 2002 before options were really a consideration it gets a pass. I can’t believe I am saying this, because without Kojima it feels like sacrilege, but MGS3 Delta actually looks like it might be a good remake by keeping the original gameplay as an option.
As a Silent Hill fan, I disagree. SH2 remake is very mid, and misses the mark on many points IMO. Too much was changed just for the sake of being changed. It is filled with every “Bloober-ism” in the book: stupid, predictable jumpscares (which were not really in SH2 originally since it built up as a horror game in a different way from the first game which did use jumpscares), bad performance problems, etc. The game focuses too much on combat; in the original game the optimal way to play (and lore accurate way) was avoiding most combat, but the remake refuses to allow you to avoid combat like you could in the original game. Character designs are worse than the original IMO. I really wanted to love the game, but right when I start to enjoy whatever was happening, Bloober swooped in with some addition or change or -ism that immediately pulled me out and had me rolling my eyes. Also, swapping out the original’s camera for a boring, bland, copying-everyone-else over the shoulder camera without even giving the option for the original camera hurts my soul.
I don’t really care about Pokemon so I can’t comment on it. Never played it except the TCG game on GameBoy, and I never finished that game either. Just didn’t hold my interest.
Honestly, looking at how modern game development studios handle remakes, I wouldn’t want them anywhere near any of my beloved games. I haven’t played a single remake in the last 20 years where I felt like the studio that made it knocked it out of the park.
Also, I strongly believe good games should not be remade, and only remastered/ “deluxe remastered” (where even if the game is remade, its a 1:1 faithful recreation with additional features and gameplay mechanics being optional). Remake the games that weren’t great, give them another chance at big success.
I know, right? If IGN, Kotaku, or otherwise are writing some kind of hit pice / negative article, it has to be pretty good.
At least $400m lol
I think it could count but its more on the Scifi end IMO.
.>observer_ was a pretty decent try but it’s a Bloober game, so its got all the Bloober hallmarks (infinite pointless jumpscares, really bad and inconsistent performance, etc).
Like, where are the A.D. Police Files-esque Survival Horror games? Hollowbody almost could have fit but that was tech-noir.
Its just an underutilized genre in general, IMO. And its real unfortunate too. We get infinity medieval fantasy RPGs, but cyberpunk horror is maybe just a handful in the last two decades, if that.
I haven’t played this DLC, but I will say it is extremely disappointing to me that there aren’t more cyberpunk horror games. I mean, not a lot of cyberpunk games in general these days, but cyberpunk horror has monumental potential, but nobody wants to make one.
The cruel part about it was the fake drama the news media invented about the game that singlehandedly killed it before it could even come out.
While I would love for this to get a re-release, I absolutely could not trust a single modern development studio to do it correctly without making massive changes to the story. So its better as it is.
“Allow me to introduce myself.”
~ Three Factor Authentication
“Nostalgia Fuelled Cash Grab”