AAA games are part of the problem.
When I have a chance to play a game, I’d like to play a game. Not have 2-4 hours of tutorials, 30 minutes of a cool story and then 5-30 hours of pointless side quests.
AAA games are part of the problem.
When I have a chance to play a game, I’d like to play a game. Not have 2-4 hours of tutorials, 30 minutes of a cool story and then 5-30 hours of pointless side quests.
Funny how one instance is the one everyone wants to defederate from.
Because you aren’t open to conversation. You just want to quip that you have secret knowledge and everyone else is an idiot, and smugly feel superior as you read Russian propaganda.
It’s worse than just that. They argue that acknowledgement of Stalin’s atrocities is Holocaust denial.
They are so scared and insecure they will lash out against anything that slightly challenges their beliefs. If they post sources it will be misreadings of fringe groups, or conveniently ignoring facts. Like how they believe tiananmen square wasn’t a big deal because the China killed about 300 people a mile away. Or how Cuba is a utopia even though it’s citizens chose to get run over by the coast guard instead of living there.
It is!
Most companies make BS solutions for fake problems. Not going to the office exposes a large chunk of fake needs.
Do families really need two cars? If you aren’t commuting every day, probably not.
Having more free time means people are more likely to cook and clean for themselves. Can’t make money off of that.
How many suits do you need to own? None! You only owned them because you are supposed to wear them in the office.
Dry cleaners? No longer a bill.
Gas? When you aren’t sitting in your cities parking lot of a freeway isn’t bought as often.
Speaking of parking lots, you aren’t paying for parking anymore.
Daycare and dog walkers aren’t needed anymore.
Going up work is expensive and companies want us addicted to these fake expenses.
It’s always good to mention “famously good” games. I played dark souls a year ago for the first time because of a post like this I saw.
To people who haven’t played Undertale; you’ll probably like it, it’s very good.
I think the difference is that it’s possible to actually engage with the community on Lemmy.
On Reddit if I see something I have a story or thought on there are already 5000+ comments. The only people responding to me are trolls and those with nothing to do but look for a fight.
On lemmy there might be 50 comments in 10 threads. Conversation can actually happen.
It’s the difference between chatting at a party and shouting at a concert.
This is a long shot, but years ago uploaders would make art pages as signatures at the start of the comic. Is there any place where these are saved?
Absolutely!
MC is a great tool for internal accounting that can help a company extrapolate the “true” cost of every item. In this pancake scenario it’s important to remember that the majority of costs are fixed costs, that do not change based on whether they sell pancakes or not.
There are some accounting methods that spread the fixed costs across all items, but that doesn’t actually change the profitability of the company on the whole, just the expected margin of that particular item.
Nonsense is a bit of a stretch.
The IHOP exists and is staffed whether or not you are there gorging yourself on pancakes. The rent and staffing is already being spent by IHOP. The factors that can contribute is if the amount of dishes you create make them run the washer an extra time and if the pancakes cool the griddle down enough to increase the cost of heating the griddle. Both of which are negligible.
The only extra cost is the batter itself.
I stopped playing AAA games because there is so much filler. I would prefer if games went for 3-6 hours for playtime with a clean and tight plot.
I don’t read books that have a cool intro, 300 pages explaining how everything works, 1000 pages of characters just doing random stuff for random people, and then a return to actual plot in the last 100 pages.
I stopped playing AAA games because there is so much filler. I would prefer if games went for 3-6 hours for playtime with a clean and tight plot.
I don’t read books that have a cool intro, 300 pages explaining how everything works, 1000 pages of characters just doing random stuff for random people, and then a return to actual plot in the last 100 pages.
A surprising amount went wrong.
While there are a sea of complaints, the biggest for me was that all of the characters stopped having internal logic. Take Jamie, he had a character arc moving from a vain knight avoiding responsibility and having an incestuous relationship with his sister, to having depth, showing that he was wracked with guilt for breaking his oath to help people. Falling in love with a woman for her character and who she was. Being responsible and honorable again. Then the last season came around and he dropped all of his growth to be with his sister.
It’s like D&D decided that there would be a cool scene of him dieing with Cersi and didn’t care how he got there.
I didn’t say that at all.
I think there is a problem with over-tutorializing in AAA games. I don’t think they are going away, or the hobby will collapse. I just think of the opening experience of Elden Ring versus Jedi Survivor. One puts you in the action and has a 30 minute optional tutorial dungeon, the other has tutorials pop up four hours in the game.
I don’t play for long stretches, maybe two hours at a time. It’s not satisfying for me to play a game three or four times and still be in tutorials. For me AAA games are the absolute worst at this.