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Cake day: July 21st, 2023

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  • Nah, Diablo 4 is much more fun when leveling from 1 to 70 or so. 70 - 100 is just doing the same things over and over with barely any rewards. It’s the other way around there, leveling is fun, endgame is dogshit.

    Usually “game starts at max level” is used for MMOs like WoW. Where all the leveling is seen as annoying bullshit fetch quests and at max level you do dungeons and raids.


  • The story or the gameplay? Because all I wanted to do was play a fun MMO, get items and do dungeons with other people. Instead I did quests like hit 3 rocks with your basic ability. Great! Hit 3 more rocks with the same ability. Done? Now run between 4 NPCs and talk with each of them. Great, now kill 8 enemies over there. Run back, talk with 2 more NPCs. Run through the city and interact with 8 lamp posts, the interaction takes several seconds each, because why not? …

    I really tried to power through this absolute bullshit, but after a few hours I simply gave up. It only got worse, not better.

    As you say Heavensward, I still hear that there is a ton of dumb quests then. Like the story is right at a critical point and they send you off on hours of fetch quests before you can continue?


  • The story or the gameplay? Because all I wanted to do was play a fun MMO, get items and do dungeons with other people. Instead I did quests like hit 3 rocks with your basic ability. Great! Hit 3 more rocks with the same ability. Done? Now run between 4 NPCs and talk with each of them. Great, now kill 8 enemies over there. Run back, talk with 2 more NPCs. Run through the city and interact with 8 lamp posts, the interaction takes several seconds each, because why not? …

    I really tried to power through this absolute bullshit, but after a few hours I simply gave up. It only got worse, not better.


  • Not just for series, this is the same with games.

    “The first 50 hours of Final Fantasy 14 suck, but the expansions afterwards are worth it!”

    “The game starts at max level!”

    I can’t stand it. And it’s not like the game magically gets much better, it just feels pretty okay for someone who just wasted months of their time on the bad parts. Of course you’ll enjoy mediocre parts later on after suffering through that crap.

    A game has to start being fun ten minutes after the tutorial tops. Why play it otherwise?



  • But the NAS is in your house… which basically means if it gets flooded/burns down all your data is gone too.

    I already have my data on my PC, a second backup inside the same house isn’t worth that much. But instead of relying on a cloud service I just rent a virtual server (for various things) and use Seafile to keep my data in sync.

    PC breaks? House burns down? My data is on my own server in a datacenter. My server gets cancelled? My data is on my PCs.

    So even with your NAS you are 100% reliant on a cloud backup still, so why did you get the NAS when you already have a copy of your data on your devices?


  • Are you sure you properly deleted them? Reddit rate limits you to about one edit/delete every 3 seconds. If you go faster than that the deletes fail.

    All the comments I have overwritten stayed that way, it was just difficult to reach them all (as different comments show up under “Top”, “Controversial”, “New” and so on).






  • That’s an interesting thought!

    Like Asian earwax is super dry and flaky, while European earwax looks like yellow green toxic goop.

    So you have different genes and on top of that different diets (I had Indian neighbors once, you could smell the curry in the entire hallway of the building 24/7. But they obviously use a ton of spices when cooking).

    As a central European Caucasian guy I personally start to smell really bad without deodorant just after a day or so. No matter how often I shower or what I eat. I also tried to switch to deodorant without aluminum and that didn’t work out at all :-/



  • Vlyn@lemmy.worldtoProgrammer Humor@lemmy.mlSounds great in theory
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    1 year ago

    TDD is great when you have a very narrow use case, for example an algorithm. Where you already know beforehand: If I throw A in B should come out. If I throw B in C should come out. If I throw Z in an error should be thrown. And so on.

    For that it’s awesome, which is mostly algorithms.

    In real CRUD apps though? You have to write the actual implementation before the tests. Because in the tests you have to mock all the dependencies you used. Come up with fake test data. Mock functions from other classes you aren’t currently testing and so on. You could try TDD for this, but then you probably spend ten times longer writing and re-writing tests :-/

    After a while it boils down to: Small unit tests where they make sense. Then system wide integration tests for complex use-cases.