Yeah uh, I really really hate to say it, but… democracy worked this time. The voice of the people is “Trump please”. Democracy just means you get what most people want, not what the best option is.
Yeah uh, I really really hate to say it, but… democracy worked this time. The voice of the people is “Trump please”. Democracy just means you get what most people want, not what the best option is.
Do you understand why people play games though?
I understand why I do. I can’t speak to your motivations, I’m not you. I can, however, point to studies that discuss groups of people’s preferences in aggregate, as I have done. You’re an outlier, and that’s ok! Play what you want how you want!
SBMM is, unfortunately for you, the current utilitarian optimal for multiplayer PvP gaming. It maximizes both adoption and retention metrics, as well as self-reported enjoyment scores (Likert scale) for the highest number of people. Bummer that it doesn’t optimize for you, but the other good part is that there are plenty of games that still support custom lobbies. Find one you like and have fun!
If you can’t make it 10 matches in a new game, I don’t think SBMM is your problem with the game.
10 matches should be like, between 3-10 hours. Assuming an hour a night, you’ll be approximately ranked for SBMM within a week.
It’s based on overall usage metrics - number of active users, number of matches played per user, length of a session per user, etc.
It does account for people quitting.
I pulled that number out of my bootyhole because I knew it was a safe bet for a stable ELO.
US Chess Federation uses 25 games as your provisional ELO stage, many video games will use 10 matches. Assuming a large enough variety of ELO in the player base, you can be confident your ELO is mostly accurate after a shockingly small number of matches.
If you’re curious about the mechanics behind ELO and ELO confidence distributions after X matches, chess ELO is actually a well studied way to learn about the algorithm used by almost all SBMM. After a shockingly small number of matches, your ELO is going to end up being in the right neighborhood for you have +/- 50% WR.
Yes, I am.
This is just one study I could find quickly but the results are consistent.
Because from what I’ve seen, when automated matchmaking is used, you NEED to play the game like a job just to reach your “correct” ranking and actually enjoy the game.
This is not accurate. Most people’s ELOs don’t shift much after settling into your “natural” rank, which should happen after about 50 matches or so. Probably what you’re referring to is the publicly available “rank” which is per “season”, wherein every few months your rank gets reset. This is FAR less opaque than SBMM but results in lower playtime and lower retention for casual players who don’t want to be grinding the 50 matches to settle at their ELO every 3 months.
Actual opaque SBMM (the algorithm you mentioned originally) that never resets creates, on average, much more fun MP experiences for most people.
As much as that may be true for you, on average people enjoy MP games with SBMM more than without by a decent margin. Studies have shown that people play more matches and play longer sessions when SBMM creates more balanced matches.
My brother in christ you have less than a TB of storage. you’re very far from being a hoarder.
I still have my first 512GB HDD from when I was in high school and I’ve got over 32TB on my latest build, plus my archive of old drives I leave off until I need to access them. Join us, it’s better.
Tech people tend to be very black-and-white when discussing ideology. Reality is more forgiving.
If you can get your hands on it, the opening chapters of “Practical Event Driven Microservices Architecture” by Hugo Rocha gives a reasonable high level view of when you might decide to break a domain out of a monolith. I wouldn’t exactly consider it the holy grail of technical reading, but he does a good job explaining the pros and cons of monolith v microservices and a bit of exploration on those middle grounds.
The reality is, as always, “it depends”.
If you’re a smaller team that needs to do shit real fast, a monolith is probably your best bet.
Do you have hundreds of devs working on the same platform? Maybe intelligently breaking out your domains into distinct services makes sense so your team doesn’t get bogged down.
And in the middle of the spectrum you have modular domain centric monoliths, monorepo multi-service stuff, etc.
It’s a game of tradeoffs and what fits best for your situation depends on your needs and challenges. Often going with an imperfect shared technical vision is better than a disjointed but “state of the art” approach.
As I mentioned, “from a store policies perspective”. The shrinkage isn’t worth the liability and risk for Walmart.
They can’t detain you even if they think you have stolen, though (from a store policy perspective). There’s a reason all these stores train employees “observe don’t interfere”.
Yeah I started it and made it like 30 minutes in before I bailed because I loved the books. I’m sure it’s an entertaining watch in its own right but it’s hard to watch when you have expectations for the characters and story.
Eh… I’m sure that’s the case for some people, but a lot of left and right wing people seem to think democracy=my ideas winning. Those people seem to think Trump winning is not reflective of the (very shitty) will of the people.