

Per the email text and Plex’s policy, they are correct - only Server Owners need the Pass.
That said I moved to Jellyfin months ago when they announced it.
Per the email text and Plex’s policy, they are correct - only Server Owners need the Pass.
That said I moved to Jellyfin months ago when they announced it.
My humble experience so far: https://kcross.engineering/blogs/matrixandmautrix/
Biggest thing so far is “go slow on federation”. Large federated servers are where you get into trouble with resource requirements and needing to spin up workers, etc. Small, private servers are relatively easy.
My humble experience so far: https://kcross.engineering/blogs/matrixandmautrix/
Biggest thing so far is “go slow on federation”. Large federated servers are where you get into trouble with resource requirements and needing to spin up workers, etc. Small, private servers are relatively easy.
I’m messaging Facebook users over Matrix via the bridge.
I can try to write some stuff up, it’s not super complex. Core requirement for my setup is Docker + a domain. I recommend Linux host but you can make Docker Desktop work.
Let me write some stuff down this week.
I’m running a Matrix server with a FB Messenger bridge via mautrix-meta and that makes it a clear winner. Half my group chats have migrated entirely since I’ve set my close friends up with accounts in my server and they also use the bridge. The fact that people can slowly migrate chats without losing messages or groups is killer for adoption imo.
Yea I’m gonna do zfs or something when I get set up properly again. I’ve got 2 16TB HDDs and Storage Spaces won’t let me pull a drive out :v
I think I’m gonna have to make a new Storage Space and slowly grow that one and shrink the other as I basically shift the extra storage budget between the two until the data is on just one of my drives without redundancy, and then I’ll pull that drive, dual boot Ubuntu or something, format, get everything prepared, and then mount, copy, start services, and then go back and kill the old storage spaces and then never run Windows for anything meaningful again.
I need to migrate off Docker Desktop for Windows and Storage Spaces but I fear the process will be difficult due to my data volume and the stupidity of Windows. I should never have gone Windows, but I wanted to use Steam Big Picture off the media PC and didn’t want to deal with getting that functional on Linux.
But Docker Desktop for Windows keeps crashing WSL and bricking the network devices randomly, and also continuously grows memory consumption until the machine reboots. Piece of shit.
“A Lightweight VPN Built on top of IPFS + Libp2p”
Seems like both at a glance
Nifty! I built something similar for my university graduation project. Did a PCB, ESP8266 based as well. Temperature, humidity, sound, vibration, airborne particulate sensor, and some other stuff.
Wrapped a server up in docker for receiving the data, basic dashboard in JS for minor reactivity in components. Never ended up actually doing it cause I didn’t have a consistent host, but maybe I should spin it up again now that I have a home server.
Cool project, looks neat! Anything you were caught off guard by when doing this?
Eh… I’m sure that’s the case for some people, but a lot of left and right wing people seem to think democracy=my ideas winning. Those people seem to think Trump winning is not reflective of the (very shitty) will of the people.
Yeah uh, I really really hate to say it, but… democracy worked this time. The voice of the people is “Trump please”. Democracy just means you get what most people want, not what the best option is.
Do you understand why people play games though?
I understand why I do. I can’t speak to your motivations, I’m not you. I can, however, point to studies that discuss groups of people’s preferences in aggregate, as I have done. You’re an outlier, and that’s ok! Play what you want how you want!
SBMM is, unfortunately for you, the current utilitarian optimal for multiplayer PvP gaming. It maximizes both adoption and retention metrics, as well as self-reported enjoyment scores (Likert scale) for the highest number of people. Bummer that it doesn’t optimize for you, but the other good part is that there are plenty of games that still support custom lobbies. Find one you like and have fun!
If you can’t make it 10 matches in a new game, I don’t think SBMM is your problem with the game.
10 matches should be like, between 3-10 hours. Assuming an hour a night, you’ll be approximately ranked for SBMM within a week.
It’s based on overall usage metrics - number of active users, number of matches played per user, length of a session per user, etc.
It does account for people quitting.
I pulled that number out of my bootyhole because I knew it was a safe bet for a stable ELO.
US Chess Federation uses 25 games as your provisional ELO stage, many video games will use 10 matches. Assuming a large enough variety of ELO in the player base, you can be confident your ELO is mostly accurate after a shockingly small number of matches.
If you’re curious about the mechanics behind ELO and ELO confidence distributions after X matches, chess ELO is actually a well studied way to learn about the algorithm used by almost all SBMM. After a shockingly small number of matches, your ELO is going to end up being in the right neighborhood for you have +/- 50% WR.
Yes, I am.
This is just one study I could find quickly but the results are consistent.
Because from what I’ve seen, when automated matchmaking is used, you NEED to play the game like a job just to reach your “correct” ranking and actually enjoy the game.
This is not accurate. Most people’s ELOs don’t shift much after settling into your “natural” rank, which should happen after about 50 matches or so. Probably what you’re referring to is the publicly available “rank” which is per “season”, wherein every few months your rank gets reset. This is FAR less opaque than SBMM but results in lower playtime and lower retention for casual players who don’t want to be grinding the 50 matches to settle at their ELO every 3 months.
Actual opaque SBMM (the algorithm you mentioned originally) that never resets creates, on average, much more fun MP experiences for most people.
As much as that may be true for you, on average people enjoy MP games with SBMM more than without by a decent margin. Studies have shown that people play more matches and play longer sessions when SBMM creates more balanced matches.
You can export images to tarballs and import them to your local docker daemon if you want.
Not sure how podman manages local images.
Idea: