Does the server have to run headless, or can one person still run games locally on it while another has a remote session? That is, would I be able to play on the monitor/mouse/keyboard directly attached, while my partner has a session on a laptop?
Does the server have to run headless, or can one person still run games locally on it while another has a remote session? That is, would I be able to play on the monitor/mouse/keyboard directly attached, while my partner has a session on a laptop?
Hard to tell if it is actually worse or a false memory, because they originally came out when garbage sugar-laced food science was really taking off targeting the younger demographic.
I really like the way Ameliorated/AME Wizard handles the debloating. You take a Windows ISO and install like usual, then run AME with a playbook (like AtlasOS), which strips out the bloat through a collection of scripts . AME Wizard is open source, and you can directly inspect all the scripts within the playbook, whereas Tiny11 is a whole ISO that is hard to verify. Not saying that I can personally vouch that it is completely trustworthy, as I have only taken a brief look at the code and scripts, but I like to have the option. It also means that I could modify out any changes I don’t like.
I found out about AME Wizard when I had to reformat a MiPad2 tablet with 2gb of RAM, and so far it has worked better than when the tablet was new. The only downside is that you go through the full Win 11 install, so you need enough available space and then reclaim the wasted space after, but it is at least mostly automated.
Ok now the post is coming alive
That you have excellent taste, and support small business owners
I didn’t before but now I am glad I did
requiring me to jiggle memory sticks or tighten CPU cooler screws
How much vibration is the computer subjected to? Do you live in a limestone quarry?
I’m no lawyer so I could be completely off-base, but I think the existence of homebrew can make all 3 points defensible, depending on what evidence exists about their primary intent being breaking the DRM. If they have posted publicly things like “this patch should bypass DRM for this particular game” then they would be screwed, but posts like “supports/extends this feature so we can better emulate the functionality in this particular game” should be fine? At least if I understand the precedent set by the Connectix ruling in addition to the wording of what you pasted?
You might be surprised how little bandwidth you need. https://learn.microsoft.com/en-us/azure/virtual-desktop/rdp-bandwidth
Until the inevitable betrayal…
We have a bright future ahead of us as a species after all
Epic has donated a sizable amount to fund Godot Engine, and other FOSS projects. UE4 and UE5 can both be built from source to run on Linux natively. They are not smothering FOSS or Linux.
What’s the biggest code base you have ever reviewed? What’s the most recent TLS vulnerability you have encountered, as opposed to the last vulnerability in other parts of your OS? Code being swapped by the server, maybe, but are you saying you do a code review every time you update a package or dependency of some other project? This is only less secure in some inconceivably convoluted chain of events that no practical person could enact. No sane person does what you’re saying. Everyone has to trust someone else with code blindly at some point.
Let me get this straight, you think running something in a browser with its sandboxed design, is somehow less secure than downloading executables off of GitHub?
Just speculating, but maybe they want to keep their options open for selling one or the other off later. That way, they re-diversify with two series that are different enough to take risks, and get emergency cash if they fail.
I am gonna admit that the only reason I watched the trailer was because of the name. I ended up coming out of it excited by the game for it’s art direction and proposed game play. I have also played the hell out of DMZ and now am looking for the next best iteration of the formula. I stopped playing single player games a loooooong time ago.
Maybe everyone else is seeing something I am not, but what routing path is for internet traffic to “Future PC” and its neighbors? You have the ISP modem labeled as a passthru, which means it is not handling NAT/firewall. What device is binding to the WAN IP address that the passthru will be handing out? An unmanaged switch is not going to do that.
Bro you either know what the fuck is in that file, or you shouldn’t be renaming it in the first place.