An interesting concept would be if all hand on the 12 clocks would work, but the hands of the clock in the middle are stuck at 12 position, this way the hands in the middle would point to the clock showing the correct time.
An interesting concept would be if all hand on the 12 clocks would work, but the hands of the clock in the middle are stuck at 12 position, this way the hands in the middle would point to the clock showing the correct time.
I am sort of in the same boat, because the game gradually unlocks improved recipes, I end up rebuilding and rebuilding the factory over and over.
Going vertically doesn’t really help, you have to re-plan and rebuild the layout every time some new technology unlocks. And (re)building in first person perspective, is rather fiddly. I doesn’t help when better tools are only available in later tiers, when I get fed up rebuilding the factory over and over before I even reach it.
I am fine with iterating over designs, but I get fed up when I cannot create a modular design, change it once and update all instances of that design in on go. Instead I have to manually rebuild everything.
ShapeZ 2 also has a similar problem, but they at least offer copy&paste early in game.
For Satisfactory I am waiting for mods to hopefully make factory building less cumbersome.
I would prefer if Satisfactory would focus more on designing new factory modules and optimizing, scaling up existing ones. So a first milestone would be, create 30 iron plates per minute, next 30 iron plates/min and 30 iron rods/minute, then both of those and copper wires 30/minute. The maybe 120 plates, 30 rods and 30 wires, and so on and so forth. That way the player doesn’t remove their factories, just and new ones or optimize/scale up existing ones. Together with a way to create, modify and instantiate blueprints, organized in a library, the boring and fiddly/gridy stuff of (re)building the factory is lessened. Also avoiding copy and pasting factories, by creating sub-designs and instantiating them would be great.
I am not sure how much credit I want to give Larian here yet, because the editor for DOS2, under their IP, also had a somewhat locked down editor.
I really hope that it wasn’t just an accident on their side, but malicious compliance on how they ‘locked down’ their editor, and they will offer similar open mod tool in their future games.
We might see if they continue to release patches for the mod tools, while not patching that ‘mod’.
“Jailbroken” is a bit of an exaggeration. It is just a mod for the editor.
They didn’t put any technical hurdles in place to break out of in order to remove the restrictions. They used .NET which is easy to decompile and patch, as seen with all the unity mods out there. They could have used obfuscation, which would hinder the effort a bit, but didn’t.
“Jailbroken” is also the wrong word, their is no jail, when we already have full permissions to change whatever file we want.
Nix on non-NixOS distributions would be great, if it would support installing apps into the users home directory instead of a global directory (without recompiling everything).
(When I looked into it, it wasn’t possible, but if you made it work, please share.)
I used to use Ubuntu in the past, and it wasn’t Unity, Upstart, Bazaar, Mir, Launchpad, Snap, Amazon ads integration etc. that convinced me to look elsewhere, it was that I found out how other, not commercial distributions, integrated and instrumented its user base into their development.
Instead of having to sign a CLAs when contributing and signing your right away to some corporation, you become part of the community. (Update: It seems they have switched from their Copyright assignment, so something not as invasive in 2011, which is good. But they still require you to sign a CLA.)
So always look who is developing the distribution first, are they individuals or is it one company. And don’t let yourself be bated into the dependency of one company, because then you will be the victim of enshittyfication eventually.
Were I buy bread it is on a rack, and you use tongs to put it into a paper bag. You can also put it into a slicer first and then in the bag, but I rather slice it myself at home.
Or I buy it a a bakery, where some employee packs it for me, you can ask them to put it into your cotton bag, if they only have plastic bags.
I don’t buy prepackaged bread.
I don’t throw away the plastic bag, because I don’t have the plastic bag. Because the bread I bought was in a paper bag.
I you live in a country where you don’t get bread in paper bags and you want to avoid plastic waste, you can put the bread in a cotton bag in the store, which you can wash and reuse.
Well, you can always bring your own cotton bag…
Isn’t all of it evil, because they bought bread in a plastic bag? Use a paper bag. And if the bread gets hard, steam it, bake it, and its fresh again.
Personally, New Atlantis deserves a side-quest where you either start a revolt together with the people from the the well to take on the bourgeoisie government (which might end up creating a fascist state), or change the system electorally, establish unions, social security and public healthcare, with its own risks. Or even play the part of a populist, or help one to take over the government. The “liberal utopia” in New Atlantis is just not a stable system, there would be too much disgruntled people. Being part of change here, would be very interesting.
But that would take too much courage from Bethesda. No, I have to support my parents there, because the government doesn’t care for their people.
I do hope so. However that also means that the base game needs to have a good base experience for people like to get back into it.
Personally I really like Starfield for what it is. I think it is a unique mix of RPG and space sim. I am not a big fan of pure sandbox games, and other space sims with quests often felt doing impersonal jobs. In Starfield you meet people and learn their individual story and can help them, etc. Which is just not something I have seen before in a space game. (Mass Effect is maybe the closest, but that isn’t really a open world space sim game)
Of course the game could be better. One of their error was relying on procedural content generation, which is often bleak, uninteresting and unexpiring. Also the main city, New Atlantis, is just too clean, too huge and very bland. It doesn’t look like it was build for people. It got a very MMO feeling to it. It looks like megalomaniacs build it, but that isn’t really addressed in game. Other cities/locations are better. But the political of societal critique, which is normal for the Sci-Fi genre, is missing or not apparent enough. The devs where IMO not bold enough there, to make a clear statement.
So IMO there is a lot to do for modders, we will see if enough of them are interested in fixing that game.
Well, I consume more open source software that I will ever produce, so I am in a dept to the community. If it means working a bit more to make my contribution useful to others and fit it into the bigger whole, I will gladly do so.
Valve contributed to Linux before, so the fact that they don’t have any direct upstreaming plans right now indicates that something is causing friction.
I would avoid reading too much into it. They and their developers are still contributing on other stuff. Also when working together, there will always be some friction, in any public collaborative project ever.
Nothing of this is a burden, it is just part of being a good contributor that reads and follows the rules. Contributing is pretty easy, when you have read and are following the guides. If you haven’t already, you should give it a try.
I am pretty sure that this isn’t the first contribution of Valve to the Linux kernel. It sounds more to me like “works for me, don’t care about others” attitude. Which is not a good attitude to have when working in any collaborative project. (Not necessarily against the developers, could also be management.)
Well, it is about code quality. And the same codebase should work on different hardware, which is not something that is required in downstream forks.
But it is sad to see that the driver was submitted in the past, is still actively developed and improved, but there doesn’t seem to be plans of submitting them again.
Also I don’t think that a platform driver is so complicated that it requires such a long time for mainlineing. It not a filesystem or VPN.
On a more interesting topic, the SteamDeck platform drivers are still not merged into mainline Linux… :'(
Last news about it: https://www.phoronix.com/news/Steam-Deck-Platform-Driver-2024
So similar to kakoune? I tried that for a while, but it was missing some features so I went back to vim/neovim.
I need to know vi anyway, because that is available everywhere (as part of busybox), so using vim/nvim for bigger systems just fits.
Or you get a message at 3 am the next day, where they apologize that they didn’t made it, but that they will deliver sometime between 8 and 22 that day.
What about Lua/Luajit?
In most scripting languages you have the interpreter binary and the (standard) libraries as separate files. But creating self-extracting executables, that clean up after themselves can easily be done by wrapping them in a shell script.
IMO, if low dependencies and small size is really important, you could also just write your script in a low level compiled language (C, Rust, Zig, …), link it statically (e.g. with musl) and execute that.
Tim Sweeny when he notices that enshittification in games doesn’t seem to work very well anymore: industry is going through a “generational change”.