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Joined 2 years ago
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Cake day: December 22nd, 2023

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  • The difference is that developers in the past were much more involved in the games. Nowadays, they are just following instructions of a few people and their scope is extremely limited.

    At the same time, if a game does not sell well, they are the first to be punished, not the ones who designed the game.

    Moreover, the games are not designed only by passionate people. They have to think about DLCs at the beginning, deciding which part of the whole game must be cut and how to frustrate gamers just enough to buy them. It’s no more an add-on for a game that sold very well, or adding things that could not fit into the game at the time.

    Ubisoft has also a structural issue because it optimized everything too much. All their games are similar, because it’s easier to use again and again the same game structure than trying new things. Their teams are built for developing such games. Sadly, when they try they generally fail (like the last Prince of Persia or Mario & Rabbids).

    But as I said, it’s not the fault of the developers themselves, but the people managing them. And those have too many constraints from people who want to make as much money as possible. Bugs are acceptable, games should be filled a with DLCs from the start, and repeat the same formula for every game so that production cost can be as low as possible. And if it fails, it’s the developers’ fault who just followed orders, even he can’t have a say about the game.



  • If you see no problem when TOTK is playable on an emulator a few weeks before its official release, thanks to specific patches provided by some emulator developers behind a paywall, I cannot say anything else. For me it’s unethical to promote such thing when the console is still in activity.

    I say « unethical » because even if it’s legal, it has the same negative impact as piracy, and that’s why I think it’s a problem. I have no problem with emulation when the console is « dead » (and I think it’s even necessary for preservation).


  • Nintendo would not be as aggressive if Switch emulation waited 10 years. Developing an emulator for a machine that they are still selling, running commercial games even better then their own system, and allowing to play new games that are not even released officially yet, I do not expect another outcome.

    In addition to that, some people got paid for that. It’s a very different situation than any other emulator in my opinion.

    Again, I am not against emulation, but the timing for Switch emulation is very bad and unethical. It’s not only about Nintendo, but also third party developers. A situation where Switch emulation is very easy (especially with all those handheld PCs) would greatly impact game sales. It won’t kill Nintendo of course, but third party on the system will just leave because they will not sell anymore (see what happened to the Nintendo DS because it was easy to pirate any game).












  • Probably one of my all-time favorite RPG. It’s a good classic RPG with good graphics and music. The gameplay is good and unique as well, but I remember from my first playthrough back in the days that it took me some time to get used to it. The game is not easy at all (because 2/3 bosses in the game are very hard).

    It’s important not to make a big pause when playing this game. The gameplay starts slow and becomes very fast at some point. It is so unique that, if you stop and play again after a month or so, you will likely have a hard time to become fast enough again (when I played it for the 1st time when I was young, I did this mistake and had to start the game from the beginning).

    I can’t comment about the 2nd game because I never played it.