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Joined 1 year ago
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Cake day: June 11th, 2023

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  • If you truly break it down, you’ll notice that AAA only actually makes two or three games, open world third person action RPG with parkour, open world shooter with looting and crafting, and live-service coop/competitive shooter with loot boxes. Every iteration of these same ideas are just varnishing the same bored gameplay concepts over and over with different coats of theming and slightly different stories. I only ever find original and stimulating gameplay on indie projects and the occasional small studio. They’re the only ones actually experimenting with innovative game design and varied concepts.


  • AAA games don’t have a production quality or even a development time problem. They have a far more existential one. A gameplay focus problem. These are games made with profit as first priority, not fun. They have confused engagement and addiction with gameplay quality. Live services poisoned their design language. This is why they want more, faster, at higher budgets. The fallacy is that more, faster, more graphically demanding, will magically make them all the money.

    I want less games, with lower budgets, that take longer to make, have less graphic and animation fidelity, that pay better to their devs to do their job well. And I mean it.

    The video games market is already overflowed for its size, yet somehow these companies are inflating their budgets like balloons instead and charging ever more and more for shittier games that somehow cost more to make. This isn’t sustainable. AI won’t fix any of these issues.





    1. Yes, you can share location, the widgets aren’t as fancy as Google integration with everything.

    2. Not feasible without the constant data harvesting in the background, which it doesn’t do. It doesn’t log your every move as Google does. Privacy vs surveillance, will always be at odds.

    3. Depending on the area. In my country public transportation is way better on OSM than on Gmaps. Oftentimes Gmaps won’t even have large structures like train stations or bus terminals. It depends on users and contributors.


  • Using the Hippocratic oath as a guide is stupid. It only applies to medical personnel that take the oath, and medical personnel haven’t taken that oath since at least the 60s because it actually has a lot of unethical shit incompatible with modern morality. For example, the original Hippocratic oath is against abortion. Does that mean that Lemmy is anti-abortion now? It also forbids surgery for kidney stones, are the admins certified to make this kind of medical decisions.

    Just write or choose a good ethical framework that is actually relevant for the management of online communities. There’s better, more modern shit out there that also includes the principle of do no harm. Lemmy.World is handled by amateurs.





  • We didn’t cover that in ESL, because open to interpretation means open to interpretation. If what you’re trying to say in your comment was the admins intention then the language should’ve been: “Admin’s interpretation of the rules is the last word and will be judged in a case by case basis”. There’s nothing wrong with that, it’s how laws and court systems work. Anyone can interpret laws as they see fit (see sov citizens) but when push come to shove, judges have the last word and the courts interpretation is the only valid interpretation of the law. Hence debate based trials, checks and balances. When rules are open to interpretation, they become useless as a tool for defining truth.





  • Lesson time. In security strategy we have the risk equation. The calculated risk of something is the magnitude of the harm it could potentially do, times the probability of it actually happening, all divided by any prevention measures you have or can take. Nothing is perfectly or inherently safe or unsafe, you always have to calculate the risks taking into account all the factors, and balance risk against operative costs. There’s a lot of economic value in a low risk system that doesn’t require much intervention or maintenance.




  • That’s because he aims at a very specific hyper engaged demographic. The pre-pubescent teenager. Then they keep watching either out of habit or emotional stunting. They might not be a very sofisticated audience, but they are very dedicated. It might be all they watch, they construct their identity around the content they watch and demand parents to spend money on the products pushed to them by their favorite influencers.

    This is not unusual, all generations have done it and diverse agents have capitalized from it. From boy bands, to star wars, Disney kids/adults… They are the unicorn audience in marketing, if you can get your claws on a person during that development stage, you got yourself a consumer of your brand for life.