It’s Far Cry with an amazingly immersive Pandora skin. It’s not shite, it’s just… solidly mediocre fun? Unsurprisingly consistent?
Like, they are endlessly perfecting the formula, like any other AAA company that has found something that works.
It’s Far Cry with an amazingly immersive Pandora skin. It’s not shite, it’s just… solidly mediocre fun? Unsurprisingly consistent?
Like, they are endlessly perfecting the formula, like any other AAA company that has found something that works.
“Listen, I have gamer friends! Heck, my best friend is a gamer! I understand you. You can totally trust me!”
That’s what the ignore option is for. I just wish I could do it for entire companies.
It’s a service problem, though. Not a money problem. This is a perfect example of that very fact.
As someone who played roguelikes in the 90’s then got frustrated with ancient UI/UX, and therefore also bounced several times, I can confirm that the latest efforts and co-operation with Kitfox have really improved things.
My latest efforts had me playing for several hours almost entirely with the mouse and having fun!
(and then I got stuck in the first basement mission with no way to reach the mission objective; that was less fun)
武昌?Is this an attempt at rehabilitating Wuhan’s image internationally? Because that sounds like a good plan, haha!
In the words of the wise : do NOT feed the trolls.
Is the game good? I don’t care what the engine is. The game’s good! Let’s play the game. Well, that’s the issue Bruce, isn’t it? The games are not as good as you think they are.
Nesmith explained that the studio can’t focus on the needs of modders when creating a core game. Maybe you should wonder why so many of those mods are corrections, bug fixes and extensions to the engine though. Maybe that’s a hint?
For real, up until Horizon, I had never played a Sony game at all. What a shame. For them.
I was thinking the other day that people were bashing it for the space navigation and I remembered that Mass Effect didn’t let you pilot shit or even pick where to go or explore a huge planet and still was so so good.
Still not attracted because what ME was an engrossing story and amazing cast, which Bethesda never ever did in any of the games I liked. So… yeah.
But I sure hope people who took the plunge will get their money’s worth!
Best kind of correct!
You don’t understand because you think it’s normal. That shit is not normal.
That’s like saying “well, they treat their slaves well! What are y’all complaining about?” when the issue is that you’re a slave.
Crunches are regular and common
… and that’s not good and needs to change. You forgot to write the important part.
What a silly take.
Ignoring the issue, or not even being aware of it, does not mean that people don’t want to fix the problem.
Wasn’t Rockstar riding that train first, though? How many games has Ubisoft produced since GTAV released, I wonder…
Looks like it. It’s something you need to negotiate during your job interview otherwise you’re fucked. Every company I looked at during my last round of job search was going for that bullshit 3 days at work 2 at home thing. Infuriating. Meanwhile, having our team leader be in an office on the other side of France and remotely manage several dozen people in a different site is apparently totally fine and not the same at all.
I’m curious what sort of shortcomings you saw? I’m no expert of the genre, but foe me I thought it was just very samey in gameplay, while still bringing some interesting twist to the table with the masks. And as you said, that art direction is incredible. Still, it felt very much like Eden Ring in Italia. Not necessarily a bad thing, I suppose. I’m still tempted to get it.
I’m having a similar fatigue yeah. It really is amazing visually, the attention to details is fucking unreal and the environments are just so diverse… But it’s definitely the same old same old. Main thing that’s improved is the maneuvrability, where you can some really amazing feats of climbing, to the point I thought I was doing a really hard mission when I was in fact just going the wrong way (up a cliff). That’s another thing I’ve been having difficulty with : I do like that they listened and did the whole not showing you where the objective is, but some of their hints are fucking atrocious and I’ve spent way too much time searching the area never to find it. Unfortunate. Anyway, at some point I took a break and haven’t picked it up since. Just kinda forgot about it. Same with Origins. I just arrived in Atlantis, but haven’t felt any irrépressible urge to get back to it, despite my thorough enjoyment of the game.
And then to take it private because being public means Ubisoft is focusing on pleasing shareholders instead of making great games. The whole message is… unexpected, to say the least. Like a bunch of gamers got together to stop Ubisoft killing itself.
Some people insist on having a nametag on 4chan.