I mean, if anything, I would say microservices are the present.
As assaultpotato said, horses for courses, but I mean, microservices aren’t really a new concept at this point.
I mean, if anything, I would say microservices are the present.
As assaultpotato said, horses for courses, but I mean, microservices aren’t really a new concept at this point.
One I haven’t seen mentioned (at a glance at least) is Noita.
Getting the “false ending” is achievable with some effort, but I dare you to actually finish the game. And as far as replayability, you’ll be hard pressed to have two runs that go the same. The amount of Butterfly Effect in this game from all the combinations and systems is straight up insane.
I really can’t recommend it enough.
I had it running on Windows (no container) a while back. Wasn’t particularly difficult at that time, at least.
Can’t give any advice here though, since all we’ve been given to work with is an OS.
Heck, now I want pizza…
And not only that, but if you spritz leftover pizza with a bit of water before putting it in the microwave, it brings out the flavour more and prevents it from drying out.
(Figure that’s about as relevant.)
Those are two very fair points - I agree.
I’m not sure I understand what you mean.
For an API there should always be a version parameter/endpoint, imho.
Edit for further context: Ideally, a parameter.
The biggest reason for me is that it’s less data to send over a network. Especially when I’m working with lists of objects, including null fields can add a noticeable chunk to the payload.
There are some cases where it might be worth it to differentiate “No value” and “No attribute”, but in most cases they can be treated the same, since the data should really be validated against a schema anyway.
Yeah, I’m also confused. If an attribute is null, I would prefer to simply not serialize it.
I’m sure there are edge cases where someone might prefer to include null attributes, but generally they should be treated the same either way.
I say we ditch this nonsense altogether and go back to vague descriptions of the Sun’s position in the sky.
Oh hey, I think I’m the guy from that post! Lol
Glad you’re enjoying it! I’ve been having a lot of fun with it too - even if my wife sometimes thinks I’m crazy when I “just quickly run over here” to check the hours for this place, haha.
My “Global Rank” is a bit over 5000, but I’m not sure if that’s the same number as you’re looking at, given the range. 400th in Canada, though!
Can’t wait for the sequel where Zelda puts on Majora’s Mask.
Seems like it’s leaning hard on the “puzzle” aspect of LoZ. Honestly, I’m personally stoked.
Probably worth putting Tarn’s name in the title tbh. (Directed at PCGamer, not OP)
You absolutely aren’t wrong there.
Always in favour of healthy competition.
Spoiling items is just yet another thing I never knew I wanted that will completely change the game for the better. I can’t wait for this to drop.
Been following the devlogs for this one. It looks really good, and the dev is clearly putting their heart and soul into it.
I guess what I’m saying is that I think things will generally stay balanced the way they are. Monoliths are never going to completely die out, and neither are microservices.
They both serve different functions, so there’s no reason to think one will “win” over the other.