I don’t think more expensive games is going to cause a crash. If demand decreases, then the prices will follow.
What could potentially cause a crash (among the big guys) is the massive betting on landing the next big Fortnite goldmine. Sony is investing massively on live service titles like Concord, Marathon and Fairgames. Microsoft has struggled equally. They couldn’t even get Halo right.
The flaw also highlighted a social engineering exploit. It’s not the first time some vulnerability has entered open source software due to social pressure on the maintainer. Notably EventStream exploit.
This is difficult to account for. You can’t build automated tooling for social engineering exploits.
I think no discussion about parrying is complete without mentioning Ultrakill. It strikes a good balance between being usable without being an auto win button.
In Ultrakill, besides from dealing extra damage and gaining style points, parrying enemy attacks is one of the most effective ways to regain health. Low on health? Find an attack to punch and you’re back in action.
This creates a risk reward system. Committing to a parry is risky. If you miss you lose health - and it’s easy to miss when there’s 10 other things going on at the same time. It’s not always easy to find an opening to commit to.
It also had a bug in early development where the player could also parry their own shotgun bullets if timed correctly. This was developed an intended mechanic, so Ultrakill is the game where punching your own shotgun bullet makes them go faster.
How do you prepare the USB stick without a secondary computer? Or do you have one lying around in case of emergencies?
”Bomb has been defused”
I’m not sure. Looks like these assets make up a large part of the game’s design identity. I doubt they just hand this work to some person and just go with whatever first version they produced. This kind of thing should be iterated on with feedback from relevant stakeholders.
It’s not a good look. It’s sloppy.
There’s also the argument whether games really need that high of a budget. It feels like there’s little correlation between the budget of a game, and its success (or quality).
Sony could’ve invested in five or ten more Helldivers 2 scaled games, instead of wasting it all on the Concord flop.
What’s more frustrating is when the password creation page is silently cutting off too long passwords and don’t inform you about it.
I played until some bank robbery mission. Kept falling because a friendly NPC died for bullshit reasons, like getting run over a car during the escape. I don’t think there were any checkpoints on this mission either.
”Hello fellow kids” vibes
Just an additional note: the xz backdoor is well known because it was found. It was found mostly because it’s foss. It’s doubtful it would’ve been found if it was closed source.
Imagine how many xz-like exploits are live today that hasn’t been detected yet. Is this exploit more prevalent in open source or closed source software?
Then there’s the Mega Drive game Alien Soldier that comes with two difficulties: ”Super Easy” and ”Super Hard”. The ”Super Easy” difficulty is actually quite difficult.
I agree.
Here’s what this agreement taught me about b2b sales:
That one was more complex. Lehman brothers didn’t publicly tell everybody that they were going to do a bad thing, then proceed to do the bad thing despite everyone telling them it’s a very bad idea, and then everything turns into shit just like everyone had predicted.
The difference now is that this one was completely preventable. Not that it makes it any better.
He went on podcasts bragging about how he’s the best player in the world.
It wasn’t just this though; the tool itself lacks the intent, context, and limitations of what we’re doing. It doesn’t have other aspects of the project, influences, references, or personal experiences in the back of its mind, because it doesn’t have a mind.
This describes the fundamental problem with AI. The chatbot will forever be like that new recruit to the team. Sure, they have the skills to make some contributions, but they lack the surrounding context to fully work autonomously. They need some guidance to get to the right path.
The difference between the chatbot and the new recruit is that the chatbot won’t remember all the guidances it got. The chatbot won’t remember all the design decisions that were made. The chatbot won’t remember that time prod went down. The chatbot will forever be like the new recruit with no experience.
I would buy it if the excuse was they wanted an actor that could do voice as well as motion capture, and maybe David Hayter wasn’t cut to do both at the same time. In some promo it sounded like they wanted someone who could do both. In the age of motion capture, it’s going to be jarring to record voice lines in a booth separately. Particularly if multiple actors interact with each other in a scene.
But no. There was barely any interesting acting at all from Snake. Most of the acting was carried by the other characters, while Snake was just grunting doing nothing in particular.
I’d rather take MGS4 Snake any day.