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Cake day: June 18th, 2023

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  • Bruh if you’re still giving a shit about what any pre-election polls were saying after they’ve repeatedly failed to predict so many elections I don’t know what to tell you.

    I said it before he stepped down- America is too misogynist and racist to vote in Harris. Even the economic left. Would Biden have done better? I can’t say. But I do think it’s pretty damning that Harris didn’t even win the popular vote like Biden and Hillary did.


  • What the fuck are “modding values”? Women with ridiculous anime proportions and almost non-existent armor? Adding Shrek and Thomas the Tank to Skyrim? Gatekeeping mods to a small community of individuals who play on PC and have the technical skills to do that? Slaving away while the rent and bills like up out of some sense of obligation to a community? Hoping people donate? Putting all the time and effort into creating something and taking on all of the risk? Being. Subject to the whims of Bethesda’s management and hoping management doesn’t change their tune to be more like Nintendo?

    How can you calin that Bethesda doesn’t give a shit about modders getting paid, when they pioneered the first real legitimate attempt at paying modders? That’s some serious cognitive dissonance. And perhaps the most important piece of the equation is the financial security it provides. The Creation Club paying modders up-front greatly mitigates the business risks of investing that much time and effort. It is not the best fit for everyone, but that allows a lot of mods to be made that never would have been possible otherwise. And it doesn’t remove any of the mods that already existed or prevent anyone from making free non-CC mods.

    As for donations to modders- those companies like Patreon are taking their own cut as well. And that’s a legal grey area because modders are profitting off of Bethesda’s platform. Then you have the issue where Bethesda updates their game and provides an improvement for literally millions of people while a couple hundred PC players flame them on Twitter for breaking the mod they paid or donated for.

    Personally, I’ve never donated or paid for any mods because I don’t use them. I’ve messed around with mods and the vast, vast majority of them suck. They feel completely out of place and ruin the vibe of the game. It’s not worth all of the hassle of installing a mod manager and working through all of the issues just to add memes to the game. The ones that add more quest lines are usually just way worse versions of the radiant quests that already exist. Maybe if I had a more powerful computer back in like 2012 or 2013 then graphics mods might have made sense, but with the updates in the Special and Anniversary editions there’s not much point. If I wanted to go back to Fallout 3 then maybe there’s an argument there, but I’m not really interested in going back there in general.

    The “best” mods can be created In a variety of ways. I’d argue that the Hearthfire, Dawngard, and Dragonborn DLC’s are better than any free mod I’ve ever seen. The vast, vast majority of free mods are shitposts or school projects that no one cares about.


  • I mean… It’s hard to really find solid numbers because Bethesda hasn’t published them, but we know that Prey’s opening week of sales was 60% less than Dishonored 2’s was. All the estimates and discussion i can find on the Internet either concludes that the game lost money or, at best, broke about even.

    It got great critical reviews. People who identify as “gamers” seemed to love it. But it gets compared to Bioshock a lot- Bioshock Infinite came out 4 years earlier and the market was saturated with similar games by the time Prey came out.

    So I don’t think it’s unreasonable for management to want to move in a different direction. That direction ended up being a terrible one with Redfall, but i can’t automatically assume that the studio would have been any better off making another game like Prey.

    You can find every example you could look for in history. Studios who changed direction successfully, like Insomniac going from FPS to 3D platformer. Gamefreak went from platformers like Pulseman to making JRPG’s and ended up making the most successful media franchise in history, while all of their later attempts to do anything else have failed miserably.

    And it’s not as if it would have made sense to have Arkane make Weird West. You can’t just slash a AAA studio down to an indie overnight.


  • I still don’t understand why people have so much hate for Bethesda for… Paying independent creators to make better mods for their games and charging for those mods.

    I can understand criticizing the execution: the quality and price of each mod, the grey legal area where these weren’t included in Season Passes that were supposed to include all DLC, etc. And I certainly wouldn’t call the results a success.

    But nothing about it ever seemed particularly greedy or “unfair” to me. It solved a lot of problems that the modding community has. It protected the creators from having. Their content stolen and re-used or re-distributed. Mods (especially for-profit) were always kind of a grey area legally because… It’s Bethesda’s platform and IP. Bethesda may not be as great with modders as other companies, but they’re a lot better than the worst offenders like Nintendo. The Creation Club has better quality control. And it’s better for the end users- easier to install, usable on consoles, no need to go to sketchy 3rd party websites or mess with the installation. I know people complain on the Internet anytime Bethesda updates one of their games because it breaks their mods- I could be wrong but I’ve never heard of that happening with CC mods.

    Seems to me like most of the hate for CC comes from people just wanting more content without paying for it.


  • I mean, that kind of stuff already exists today with the current copyright laws. I remember as a kid reading all sorts of X-Men books and wondering why the characters in the cartoon were so different. Did Han shoot first in Star Wars?

    I played the Ratchet and Clank (2016) game this year that’s like… Kind of a re-make ish of the first game? Except the story is quite a bit different, there’s new characters added and some old ones removed. Half the old levels are gone and there’s a couple of new ones added. Mechanically it’s a completely different game. And yet that’s even from the same studio.




  • I remembered something else just after I posted this- i’m surprised it didn’t come up in my first searches.

    The other controversy was in Beyond: Two Souls. It was one of the first modern games to use motion capture for voice actors to get more realism. After release, people found that the devs had made a fully nude model of one of the characters. They never scanned the actor (Elliott Page) nude, but modeled what was missing. It doesn’t appear in normal gameplay, but was accessible in debug mode.

    Creepy as fuck.


  • In fairness to David Cage, his response to those (and other) allegations was:

    “I have never said or even thought such things. I fully understand people were shocked by seeing those words, and I am deeply sorry for the pain and confusion they have caused to women and the LGBTQIA+ community. The quotes are abhorrent, and they do not reflect my views, nor the views of anyone at Quantic Dream.”

    Did he say it and/or believe it? I have no idea. But certainly something to think about before buying a Quantic Dream game.


  • Just to toss my feedback in the ring: I listen to a podcast themed around a local sports team on Spotify, and I often download them to my phone locally because I’m old and still have the habits of being on a limited data plan even though I’ve had unlimited for years.

    I noticed the ads (pre-roll, mid-roll, and post-roll) and was surprised because a lot of them tend to be local ads for various cities across the US. HVAC services in Chicago, lawyers in Houston, etc. None for the city where the podcasters live, most of their audience lives, or the spots team is based.

    I don’t always download the episodes to listen, only if I know I’m going to be out , or if I’m mowing the lawn and might occasionally stretch my wifi range. I haven’t tested fully, but it seems as though the ads only get baked into the audio upon download.

    I also noticdd a few months ago that downloading a podcast I was partway through resets my progress, which has been incredibly annoying. If the ads are inserted at the time of download, that would make sense because the length of the audio would change.


  • Ah I just searched for Firefox news and the PPA thing was the only one that came up.

    As for firing the executive, I can’t find anything about him being specifically relayed to being open-source anything. Steve Teixeira was their Chief Product Office briefly- he only was hired in 2022 and left the company a few months ago, and prior to that he worked for Facebook, Microsoft, and Twitter. So I don’t think this can really be framed as some attack on open-source or privacy. If the allegations are true that they discriminated against him for having cancer that’s shitty of course, but Mozilla has of course claimed that they did not and it’s going to court. They didn’t fire him either- they asked him to take a demotion to Senior VP of Technology Strategy and he chose to leave instead.

    Yes Mozilla bought an ad company. They’re called Anonym and their stated goal is to provide an advertising service that can exist profitably without violating privacy. I hate ads- I block as many as I can and I use a pi-hole. I avoid ad-supported services as much as possible. I’m also privileged enough that I can afford to pay for a subscription to a lot of stuff or just buy physical media to rip and store on my own server. But there was a time when I was a broke college student stuck using campus Internet and playing by their rules, so the safest option I could afford was just to watch ads. Ads can be an ethical business model that helps improve the lives of low-income households. For people with legal or ethical concerns about piracy, or additional restrictions on their Internet, or who just lack the technical skill.

    It’s certainly fair to keep an eye on Anonym and Mozilla in this regard, but I haven’t seen anything objectionable there yet.

    Similar for the Mozilla AI. It seems it’s still in it’s infancy and I’m not a fan of companies jumping on the air bandwagon in general, but at the very least Mozilla has identified the problems with other AI’s and is looking to create a better alternative. If they get caught stealing training data, releasing tools to allow high schoolers to make deep fake revenge porn, tell people to start putting glue in their pizza cheese, or some other crap like that then they should absolutely be criticized for it. But none of that has happened yet that I’m aware of.

    I also can’t find exactly what you’re referring to with Russia. The closest thing is that it looks like there were some extensions that were made to work around Russian state censorship. The Russian government passed a law in March banning such workarounds. In response, Mozilla took down 5 extensions, reviewed them, and then decided to reinstate them in June. Not quite ideal, but still seems like reasonable action to me.

    It’s fair and a good thing to criticize Mozilla and Firefox. But it seems like you’re trying to spin every single move they make as a sign the sky is falling.

    And I also know that there are both states and corporations paying people to go on the Internet and push propaganda. Firrfox has a lot of enemies. You cant just blindly believe every article saying they are succumbing to enshittification.


  • paultimate14@lemmy.worldtoLemmy Shitpost@lemmy.worldIt's coming! :(
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    1 month ago

    I’ve seen predictions of Firefox’s downfall for decades. Still waiting for it to happen.

    It’s really easy to see the headlines saying things like “Firefox is tracking it’s users and violating their privacy!!!” And panic. But digging into the latest “scandal” (the PPA), it seems like Firefox is behaving pretty reasonably.

    One of the main criticisms is that it’s opt-out instead of opt-in. Which… I kind of agree with Mozilla on. 99% of users aren’t going to know or care about this, and the 1% that do are the kind of people who probably would have extensions to disable it or just use some obscure ultra-private browser instead.

    I don’t fault NOYB for bringing it up either. It’s good to have organizations like that keeping an eye out for everyone.

    But I also get worried that sometimes communies attack their closest allies for being imperfect harder than enemies actively working against their interests.


    1. I’m so fucking tired of pixel art games. And I’ve noticed recently that going back and playing actual 16 bit games with real pixels feels so much better. It’s hard to say for sure what it is, but I have a few theories.

    First, in old games that actually use pixels, everything has to snap to the grid. For these pixel art games running at 1080p or maybe higher, what is supposed to look like a pixel is actually a square made up of multiple pixels. In 16-bit games, a sprite can only move distances the same size as a pixel, but in these modern ones the “pixels” can move by fractions of their own size. It loses all the neat, discreet, visual appeal and becomes messy looking in my opinion.

    Second, the color pallet is too large. Old games had a limited selection of colors, and often in order to make the most of them the colors used would be significantly different from each other, while still all being part of a cohesive pallet. We are used to millions of colors, but consoles like the GameBoy Color and SNES only had ~32,000 to pick from total. The GameBoy Color also has a software limitation to only have 56 colors on-screen at once. Using a full, modern color pallet without those limitations allows for colors that are close to each other to be used. That’s great for 3D models where we are thing to mimic reality, but for pixel art it just makes everything look messy and sloppy. There needs to be a sharp, distinct contrast for pixels to be satisfying.

    Third, there’s just too much stuff happening. This I could probably adapt to, but I just have this expectation that pixel games should just be a few moving sprites and maybe a couple of background layers.

    1. The name “Arco” tells me absolutely nothing. It’s not memorable. It’s a complete blank slate that gets washed away. I’m not even certain if that’s just a proper noun from the game or if that’s just a different language word.

    2. A hybrid turn-based/real time strategy game? My instinct is that sounds like the worst of both worlds. It has been successful before- Transistor and Paper Mario come to mind. But in general, if in playing a turn-based game it’s because I want the chill, low-pressure experience. I probably want to be less than sober. And introducing real-time elements means that those games get pushed into the real-time category when I choose what I want to play and when. And if in playing a tacts game, 99% of the time in going to choose a turn-based one and get lit.

    3. As many others here have said, I’ve never heard of this game. I think this is a legitimate problem facing a lot industries, especially digital products. Doing some quick searching I found someone estimating that Spotify sees about 55 days worth of new audio uploaded every day. Everyone is creating and we don’t have enough to line to consume.

    Personally, I suspect that if I went through the exercise of looking at my Steam library and trying to project when I would be able to play through all of the games I currently own, it would probably exceed my life expectancy. Definitely if you add in all of my console game collection.

    There’s not a great solution. Corporations try to punch through the noise with marketing. One of the most important pieces of Steam as a platform is their ability to promote games. There are whole networks of influencers- streamers, video creators, podcasters, bloggers, magazine writers, etc all trying to help sort out the games worth playing.

    But the problem persists - there are too many games being made. And I don’t want to just say to put up more barriers to entry, because indie development is important for getting fresh new talent and ideas into the industry. Some of the best experiences I’ve had have been indie games, and some of the worst offenders for cranking out banal, mediocre time sucks have been huge corporations with giant marketing budgets.

    The only solution I can think of is more “platforms” rather than games. Minecraft, GTA V, Skyrim. Especially with mods, you can get a unique and interesting experience without having to invest into learning and understanding a whole new game.


  • Amazing. One of the best purchases I’ve ever made.

    It’s rare for me to see games in my library that are not supported, although there are a few. But there is a difference between running and running well. Demanding games will get maybe an hour of battery life and the fans will be pretty loud the whole time. Some games (especially strategy games) really work better with a full keyboard and a higher resolution screen. Some games I just would not want to play on a handheld. But most of the time the games that I want to play work well.

    One trick I use to get better battery life and performance is streaming. I use Chiaki to stream from my PS4, and Steam Link (as a non-steam app lol) to stream from my desktop. It’s often worth it for the fan noise reduction alone.

    It’s even better at emulation. It’s a great machine for PS2 and GameCube games- I have the back buttons and track pads mapped to speed up, pause, slow, and rewind gameplay and to control save states. I have not dialed it in yet, but I think with some tweaking you could probably use the gyro and/or track pads to do some good Wii emulation. 3DS and DS are great too, mostly because of the track pads. Anything older emulates fine, but isn’t as impressive.

    I have gotten PS3 and Switch emulation to work, but the fans go on and the battery life goes down, so I don’t really use it for that. Plus storage is a bit tight and PS3 games are huge.

    It does feel like Valve was just a little too early. I wish the screen was 1080p.

    The 2230 SSD’s that it uses were kind of uncommon when it released. The weird size made them more expensive and they had lower capacities. I managed to get a 512GB one, but I wish I could have gotten like 2TB. It seems like that’s changing now though. Similarly, I wish microSD cards came in larger capacities. Storage just seems to get used up so fast these days.





  • I also have a gaming PC (and I stream to every screen in the house) and a Steam Deck, so from that perspective it’s even fewer exclusive games.

    I do really prefer physical games, but even that is going away. Some games just don’t release physically, or even if they have a physical version it’s basically just a different kind of DRM. I recently bought Gran Turismo 7 physically and was incredibly disappointed that it had to install 128GB to the PS5 to even open, then it took a while downloading ever more updates and data once I opened it.

    I traditionally loved Naughty Dog and Insomniac franchises, but Naughty Dog has only re-released games on the PS5 so far. Insomniac… Rift Apart is decent. I don’t really like Marvel or superhero stuff though. I tried Spiderman and it’s… Fine., but it really makes me wish I was just playing Sunset Overdrive instead. I’m in the process of playing through the older God of War games for the first time- so far they aren’t bad but they seem overrated considering how hyped they were back in the day.

    There’s no killer Hideo Kojima game yet. Gran Turismo is a micro transaction, always online, multiplayer-focused shell of what used to be a great series. There isn’t any equivalent to creative games like Shadow of the Colossus, Ico, Katamari Damacy, etc. Stray was really good- my PC kind of struggled with it so I might pick up the PS5 version if I ever see a physical copy on sale.

    I don’t know that it’s just PlayStation either. Looking at my Steam library by release date, the last big AAA games I have are Yakuza 6 (2021, still haven’t played it yet), Control (2020- although I think that’s because I have the complete edition. The base game was from 2019), and Horizon Zero Dawn (similarly listed as 2020, but the base game would have been 2017). It seems like more and more studios are closing, more games being released are just “meh”.