• 0 Posts
  • 34 Comments
Joined 1 year ago
cake
Cake day: June 10th, 2023

help-circle
  • I don’t quite get how a “collective art piece” could get “hijacked”. If it can be hijacked than it’s only collective and collaborative for the ones that Reddit likes.

    Of course this is the only way they could present it, but as far as I’m concerned the cool thing about r/place, in principle, is that you can see the chaos of the world, with opposite views, opinions, goals, tastes, interests sharing the same space, the same place, and interacting with each other.

    I’d much rather see swastikas alongside sickles and hammers, stickmen being murdered alongside unicorns, dirty jokes alongside the Mona Lisa, than this corporate PR stunt.

    I think it also shows that the protests have been somehow successful. Sure, Reddit won’t fail, but if they decided to do another r/Place it’s only because they know how loved it is by the community and hope to make people forget about the disaster.








  • Same here, with the only exception of games I keep getting back to (basically my all-time favorites that I replay every few years) and games I drop and then decide to restart (and then drop, and restart, and drop, and restart).

    Recently I’ve been avoiding games that are more than 20-40 hours (doing main+some side quests) because I came to the conclusion that there’s no game longer than that that doesn’t have a bloated-to-deatb story or gameplay mechanics that feel more like a treadmill than a game.








  • I’m tired of shooters too, and I just stopped playing them. Sure it’d be nice to see more diverse AAA games, but it’s not like we live in an age with few games coming out.

    Death Stranding is a good example of how you can make a game that doesn’t revolve around shooting (even if it still has shooting), and that’s a game with a AAA budget. Luckily we’re not in the seventh gen anymore.


  • I get that, maybe I simply don’t have that itch to scratch.

    For me at least, an open world is almost pointless if there is no meaningful storytelling of some kind. Meaningful storytelling doesn’t necessarily equals to good writing. BOTW to me has an awesome storytelling because of the way its game and narrative design make your journey the story. Just wondering around in Hyrule creates a story without needing complex quests and NPCs. New Vegas on the other hand puts you in a world with several factions you can interact with and NPCs with awesomely written quests you can approach in different subtle ways that impact how the quest goes, and while you do so it shows you how it all impacts the lives of normal people living in the wasteland.

    Skyrim just doesn’t do that, and it’s ok. If I wanted to find cool loot, level up and fight big monsters, that would be the perfect game but it’s just not for me. To each their own I guess, there’s plenty of games for everyone to enjoy!





  • I’m biased in the opposite way since I started with Fallout New Vegas, but to me FO3 wasn’t THAT good either. It’s a good game, but its narrative design is still mediocre. FO4 was a really good upgrade in terms of gunplay, but I hated the story, side quests and the changes to the perks system.

    To me, Bethesda games feel like big worlds with lots of quests and items, but completely flat narratively and thematically/philosophically.