It’s been steadily overrun by bots, and I guess the community hit a breaking point
It’s been steadily overrun by bots, and I guess the community hit a breaking point
They’re definitely better entertainment pound-for-pound. I’d contend that the book gives you a lot more to think about, so it really depends what you’re after. I like them both a lot–I think they complement each other very nicely.
It’s not a matter of what people can use, but what people do use. Like it or not, Discord is the de facto standard, and it’s a lot easier to install workarounds that make Discord usable on Linux than it is to convince all your friends to switch platforms.
For many people, socialization is a core part of gaming, and Discord is far and away the most common platform for that socialization.
Fair enough–there is one specific boss that comes to mind where a specific prosthetic is supremely useful, as well as some mini bosses. All the “enemy with sword” bosses like Genichiro are pretty straight up, though.
Juzou the Drunkard is a brutal fight! I rushed Hirata Estate my first playthrough and got stuck there for a long time.
IMO spirit emblems are cool but ultimately a waste of time–they’re a lot of fun to play with in the open areas, but for ~a boss~ most bosses, it’s faster to just learn the fight than spend time farming tokens to try to grind it out with prosthetics.
You may know this already, but a slightly hidden mechanic is that the parry window is a while .5 seconds if you hold the parry button down–if you just tap it you only get a couple frames, but if you hold it, you will find the window far more forgiving.
Eh, depends on the language and the context. I still use 80 for C, but I’ve found 120 to be a much more reasonable number for Java.
Armored Core 6. Missions are pretty short, attempts on them can be abandoned without losing anything but your progress in that attempt, and there is absolutely no slack time–start to end it’s densely packed with new content.
Board state in marketing photos cracks me up. Who needs corners? What is a big move? Attachment fights only pls
I’ll save you the watch, it’s a 20 minute Balatro ad with some pedestrian commentary on what makes games fun sprinkled in.
Mlem, Voyager, and Boost all offer keyword filtering to my knowledge
Is this a common problem? I’ve almost never had a burrito fall apart on me unless it outright rips–I once made the mistake of ordering a burrito in Scotland, and that was pretty formless, but it was also less a burrito and more an embarrassment hiding under an ill-fitting tortilla.
I read that one, he literally described himself as mediocre programmer and is excited about gpt as a way for mediocre programmers to be competitive again. I’m sure he’s in for a really fun time when he has to find a bug in 12k lines of AI spaghetti he bolted together.
Also balding
Haven’t seen this one on Mlem
There are a few factors that I think make this year a standout for quantity of great games released:
~In a modern title designed to be played at 60+, definitely. I’ve been having a blast in dark souls 1 and GTA:SA recently, both of which are capped at 30. Older games are made to work at that FPS, and it takes remarkably little time to adjust and have it feel normal. If I tried to play armored core at 30fps, on the other hand, I think I’d rip my teeth out in frustration.~
Edit: misinterpreted the comment above as “unless it’s VR (i.e., in all cases except VR), you are not having fun” rather than “unless it’s VR, in which case you are not having fun.”
I presumed it to be a standin for just directly using Math.max, since there’s no nice way to show that in a valid code snippet
Not using thief is professional incompetence unless you’re doing something deeply cursed
Hey, I’ve actually done that! It was almost a year ago now, so I can’t remember my exact strats for those missions, but I might be able to help.
First of all, those two missions are brutal–I had to retry them a lot before I got the S. It seems like you’ve got the right basic idea for both: move fast and play the objective above all else.
For builds, I had the most success running Zimmerman in the right hand and laser lance + pile bunker on the left hand/shoulder. You can swap lance/bunker to basically always have a melee available to one shot any MTs that are in your optimal path. For the real fights, building up poise damage with Zimmerman and then staggering with lance before finishing with charged bunker is an insanely fast kill that only costs Zimmerman ammo. It takes some skill and a little luck to land it on Iguazu (he’s one slippery bastard) but if you can lance him into a corner then he’s toast. The same basic principle applies to the refueling base fight, but you have to do it twice. The biggest thing to know is how much poise damage you need to build up before lance will stagger --it’s crucial that the lance induces stagger to set up the bunker.
Good luck!
Edit: I see you got it–congrats! That’s a tough achievement.