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Cake day: June 7th, 2023

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  • The diver probably has some food on him, which the stingray is trying to get.
    I visited Stingray City in Grand Cayman a lot of years back. Part of the tour package was that they gave you small squid to feed to the stingrays, and they would climb up you, out of the water for that snack. Also, there were a lot of stingrays in the area. We were instructed to shuffle our feet as we walked, to avoid stepping on one. The swimmer in the picture only needed to hang out for a bit before one or more stingrays would have come over, looking for any handouts.

    That said, the experience of Stingray City was absolutely worth it. Between that, and snorkeling at the barrier reef, I have a lot of fond memories of my time at Grand Cayman.






  • I’m glad to see them trying and I really do want to see competition in the digital game storefront space. However, I have zero trust in EA to not try and fuck me as a customer at some point. So ya, no matter how good of a fee structure they offer devs, they will continue to lack the one thing devs actually care about: customers.

    Also, as a Linux gamer, it’s really tough to consider a store front which doesn’t offer a Linux client. Sure, I might be able to get their app running in Wine. But, at that point, maybe I should just go support the company which is supporting me.


  • What Im observing though is more and more indies filling the void with smaller and cheaper games due to easy access to digital distribution. Not exactly a new take as its been hapening for over 15 years now. Interestingly, Epic seems to not take the same stance as Steam does in this space. Where steam gives pretty much any shovelware the same chances, Epic wants to be super picky about these low budget titles. Where is Epic’s Balatro?

    This reminds me a lot of the days of the original PlayStation (PS). Nintendo was the large, dominant company. But, they were also really, really picky with the games they let on their platform (still are). Along comes Sony with a better physical format and a willingness to let just about anything on their system. And there were a lot of terrible titles on the PS; but, there were also some real gems from smaller devs and lots more choice for people to find what they wanted to play. That openness and plethora of options drew people to the system. Sure, Nintendo is still around and still a juggernaut, but they gave up a lot of market space to Sony.

    Sweeney and many of the big studios seem dead set on trying to replicate lightning. They keep churning out Fortnight clones, live service games and lootbox infested grind fests. None of this is because they want to make a game for players, it’s all a bald-faced money grab. And it comes across so clearly in their games. Yes, big budget games cost a lot of money and I don’t begrudge studios trying to make money. I’m more than happy to throw money at devs who make a great game (I just pledged ~$250 at the Valheim Board Game project, based mostly on the fact that I fucking love Valheim). I’ve also bought into way too many Early Access games, because they looked like they had the bones of good games. But, the big budget games seem to get lost trying to pump every last dollar out of your wallet and just quickly become a turn off.

    I remember one particular instance in Dragon Age, where an NPC had a “Quest Available” marker floating above his head. When you talked to him, you quickly discovered that you could buy his quest and the game was happy to kick you over to the EA store so that you could buy his quest right there. Fuck that noise. I’m not against DLC, but that sort of “in your face” advertising pisses me right off. Hell, I’m one of those weirdos who likes the Far Cry series. I put tons of hours into Far Cry 5 (seriously, the wing suit was just good fun). Far Cry 6 was ok and I did finish it, though the micro-transaction spam grated on me hard. After that experience, I’m not sure I want a Far Cry 7.

    And I think that points to the elephant in the room. Big publishers, like EA are so focused on making profits, they have lost sight of making a good game. Give me a solid, complete experience. Give me good controls, enough story to hold the action together and just a general sense of fun. Once that is in place, then maybe throw hats for sale on top of that. But, when lootboxes and micro-transactions are core to the gameplay and the game is balanced to force you in the direction of buying that crap, fuck your game. If the core gameplay is designed to suck so much that I want to buy cheats to bypass that core gameplay, I’ll save myself a bunch of money and just skip the game entirely. There are way too many options available out there, which don’t suck, for me to waste my time and money shoveling your shit.


  • While it was kinda lame for Mozilla to add it with it already opted-in the way they did

    That’s really the rub here. Reading the technical explainer on the project, it’s a pretty good idea. The problem is that they came down on the side of “more data” versus respecting their users:

    Having this enabled for more people ensures that there are more people contributing to aggregates, which in turn improves utility. Having this on by default both demands stronger privacy protections — primarily smaller epsilon values and more noise — but it also enables those stronger protections, because there are more people participating. In effect, people are hiding in a larger crowd.

    In short, they pulled a “trust us, bro” and turned an experimental tracking system on by default. They fully deserve to be taken to task over this.


  • While I hate the idea of people losing their jobs, stepping back for a moment and looking at what they are claiming, its not terribly surprising:

    Spencer said the roles affect mostly corporate and support functions

    When companies merge, this is kinda needed. You don’t need two fully functional HR departments. While the HR staff from the buying company will likely need to expand, it won’t be by the same amount as the HR department of the company being bought. As network functions are merged, you probably don’t need all of the IT staff which came with the merger. A lot of management functions likely end up merged, meaning redundancies. And this sort of thing is going to move through a lot of the non-project work functions of the company.

    Yes it sucks. But, it’s to be expected in a merger. Now, whether or not we want this level of consolidation, that’s a different ball of wax entirely. The last thing we need is more studios falling under the sway of these massive companies. That’s the thing which should be drawing our ire.




  • There may also be a (very weak) reason around bounds checking and avoiding buffer overflows. By rejecting anything longer that 20 characters, the developer can be sure that there will be nothing longer sent to the back end code. While they should still be doing bounds checking in the rest of the code, if the team making the UI is not the same as the team making the back end code, the UI team may see it as a reasonable restriction to prevent a screw up, further down the stack, from being exploited. Again, it’s a very weak argument, but I can see such an argument being made in a large organization with lots of teams who don’t talk to each other. Or worse yet, different contractors standing up the front end and back end.



  • Have you considered just beige boxing a server yourself? My home server is a mini-ITX board from Asus running a Core i5, 32GB of RAM and a stack of SATA HDDs all stuffed in a smaller case. Nothing fancy, just hardware picked to fulfill my needs.

    Limiting yourself to bespoke systems means limiting yourself to what someone else wanted to build. The main downside to building it yourself is ensuring hardware comparability with the OS/software you want to run. If you are willing to take that on, you can tailor your server to just what you want.


  • Switched to full time Arch because I didn’t want to run Windows Privacy Invasion Goes to 11. And it’s been pretty good. Valve gets a big “thank you” for their contributions to WINE and making gaming on Linux nearly as seamless as Windows.

    It’s probably still true that “Next year” will be the year of Linux on the desktop, and it will be for several more years to come. But, it’s starting to feel like cracks are forming in the Microsoft wall.





  • As much “doom and gloom” as the article pushes, I kinda feel that the compromised keys being well known makes detection easier. The malicious binary needs to be signed with one of these keys, this means that there will be very specific structures (e.g. the public key) at well known locations in the file. This is exactly the type of threat which anti-virus is good at detecting. Assuming a network’s security folks aren’t completely asleep at the switch, these attacks should get picked up and blocked pretty fast.

    There is a reason attackers spend so much time and effort obfuscating code and keeping files off the disk. While A/V may be a pretty terrible security control and easily bypassed in many cases, watching for files with well known patterns is one of the few things A/V tends to do well.