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16 years ago, that was Reddit for me.
Guess we’ll see.
The FUD spreaders continuing to spread FUD. You know what’s great for Lemmy, this platform you’re using that was developed by that Dev you’re coming for? Inter instance drama, surely.
Cold War 2 bullshit.
This is the direction the big companies are looking to move in. This is the direction Microsoft is banking on, too. Even if you like one service more, the end result may be the same. It’s a matter of time before we see subscription exclusives.
GamePass subscribers are the pre-orderers and mtx consumers of yesteryear, normalizing the industry to practices harmful to general consumers.
Yeah there was a little bit of that in the original WW2 games: CoD 1-3 and the expansion games and console exclusives.
Sony started this game
Did they, though? I think exclusives predate Sony and even the PS1. They’ve been a part of the console space since basically the inception of the medium. Xbox itself launched with an exclusive “killer app” in Halo. Timed third party exclusivity and exclusive Map Packs were very popular with the 360 when it was on top in the seventh generation as well.
I don’t think Sony has ever made an acquisition of the same scope as Zenimax either in price or in how much of the market was fenced off from a studio they previously had access to. That’s not even going into the Activision deal.
Maybe we can now point to Bungie, but that was still half the price. Most of Sony’s acquisitions over its time were studios that were already de facto developing exclusively for their consoles. Even Insomniac. If you look at their history, Sunset Overdrive is a lone anomaly.
Exclusives suck, but I don’t see them going away as long as consoles and capitalism exist. You’re basically throwing shade at Sony for daring to fund the development of critically and commercially acclaimed games that gave them the reputation of having a quality first party library. Starfield on the other hand was developed as cross platform title until Microsoft paid 7.5 billion to acquire a major publisher. Wasn’t this confirmed this week by the document leaks?
Few complain when Halo is released exclusively because no one is being surprised that those games are now exclusive titles. That isn’t the case with the new Bethesda deal.
What the fuck did you think was going to happen?
Microsoft would develop their existing first party studios and improve the quality of their first party titles, invest in third parties that they already had exclusive relationships with, or invest in up and coming studios?
Had Bethesda published a Microsoft exclusive since Morrowind?
There are so many other instances you can choose then.
Getting Over It with Bennett Foddy
Now, it’s kind of the point. But I don’t know if it was my mouse or what but I found the controls to be too poorly implemented with how difficult of a game it already is. Sometimes, the hammer would basically glitch out or would apply way more pressure relative to my movements and fling me back down to the button. It served as an element of frustration that I think goes against the design goals. I’ve seen speed runs that make me think it could have been my hardware, but I’ll never know. Actually, remembering, I think I switched to a different mouse eventually that was better but still not great.
I also just didn’t really ever buy into the premise. I know it’s an ode to B games, but the piling of random assets is not what I would consider good design even if they serve the purpose of what the game is going for. There are plenty of difficult video games that are about perseverance but still put in the effort in level design, mechanics, controls, etc.
Tbh, I found it an interesting enough experiment with failed execution. I don’t understand people who hold it up as one of the better “art” games in the medium.
It is incredibly typical.
My reaction to the sponsor list would be the shocked Pikachu meme.
Reddit was no different from 2005 ~ 2009/2010
Edit: and honestly. Still.
“You talk clean and bomb hospitals So I speak with the foulest mouth possible”
And I think we’re aware things won’t happen quickly, but that doesn’t mean we have to be uncritical of capitalist politicians who are also actively hostile to leftism.
Also every inherently flawed, means tested, half measure liberal policy that gets confused for leftism (like Obamacare, which was based on Heritage Foundation ideas) just makes it harder to get support on the left.
And referencing the “political compass” unironically.
I have and it’s good and cool.
Well maybe not gatekeeping. But hating corporations…
L.
And that’s why I’m glad my main accounts are not on world, which has just been a different flavored, smaller Reddit since its inception.
I had to check too cause “americabadamirite” complaints are basically peak Reddit since the Digg migration and shortly after.
Before then, I feel like I remember it being a lot less defensive about people daring to…criticize America
No I think this is worse. It’s not a deal. These are all first party studios now essentially, through nothing but the purchasing power of a trillion dollar company. They will and can be as locked as Microsoft prefers.
There were 360 deals before PS4/PS5 deals. There were Xbox One deals even during Sony dominance, like Tomb Raider. Sony is just one player, but the others are not angels.
Nothing here stops those deals from continuing.
What has happened is that the second or third largest third party publisher’s studios and “IP” now belong to a first party publisher.
And I predict more acquisitions, and thus consolidation, will come from Sony.
Miyazaki hasn’t really innovated since Demon Souls. The other games are slight variations on the same gameplay and design. Sekiro is the biggest change, but the overall design is still very similar. The rest are just “more aggressive / faster” or “open world/metroidvania” in comparison. There are other differences, but the core experience is basically the same.
Fumito Ueda, while similarly iterating on similar ideas, was far more ambitious in his game design between Ico, Shadow of the Colossus, and The Last Guardian. Ico was very different to mainstream gaming at the time. SOTC pushed animation and scale to the limits of the hardware while doubling down on “design by subtraction”. Guardian, while similar in concept to Ico, was a bold move in relying on a “true to life” creature and developing your relationship with that creature as gameplay design. Each were far less mainstream than Miyazaki’s design which is why, as acclaimed as they are, you will find more division about them from so called “core” gamers.
He’s the more important auteur in the medium. You don’t get Dark Souls without Ico.