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Joined 1 year ago
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Cake day: July 22nd, 2023

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  • First off, I think you’re absolutely right about your right to disable “this nonsense”. I support you in that.

    But “this nonsense” is what makes games fun for me.

    I’m not about struggling and finally overcoming.

    I’m about having an adventure. It’s the interactive version of a book, where I engage my brain a bit more and explore or solve puzzles, instead of the book just telling me the answers immediately. I enjoy gun fights in games, but I don’t want to play them even twice. I want to win them and move on to more content. Losing a scenario doesn’t make me feel even better when I win. It just drags me down.

    I have enough things in my life that I’ve accomplished by struggle that I don’t need it from games, too.

    But again, if that’s what does it for you, I think you should have it, too. There’s no good reason you can’t disable it, IMO. (Other than the devs just not providing the option.)






  • I’m going to guess “no”.

    I’m not great at art, but I’m a senior software developer and amateur woodworker.

    A saw that gets you a mostly straight cut when you need a really straight one doesn’t help a ton. It might help you break things down faster so they’re more manageable, but that probably actually means more waste and not a ton of time savings.

    Likewise, code “copilots” right now look great at first blush, but I’ve yet to have it produce any lengthy piece of code that was correct. I had one snippet that I thought was great at first glance, but by the time I was done I had modified every single line of code. Some were very subtly wrong in ways that would create weird bugs.

    As for art, I think AI is great at expressing a feeling, but a final piece is about details. Having it produce something that you can modify doesn’t seem useful for most art workflows, and it’ll trip you up on tiny details that you don’t notice until later, or not at all. There have been plenty of artists tripped up by using AI for the base art and then modifying it, and the company has even published their work publicly, only to be found out by the public because of stupid AI things that slipped past. It saved them some time, but the work wasn’t perfect and it cost them their job.





  • I’m not surprised that it’s lagging behind the other 2. To me, it feels like Honkai Impact 3rd with a coat of Persona 5 paint on it. Everything is flashy and tries to seem complicated, but it’s dead simple so far. I imagine there’s some actual strategy to the combat later, but at lower levels, it’s painfully lame.

    And the writing? Wordy as ever, and so pointless. Skipping through the text quickly makes you miss like 1/3 of it, even if you read super fast. It literally just never shows on the screen, hidden behind some scrolling text area or just not even put onscreen before advancing.

    The weapons are all just balls with faces. They seem like children’s toys instead of useful items, and it’s hard to care about them beyond the stats.

    I’m impressed they made even that $25 mil.

    The only thing that has drawn me in so far is the daily video store thing, and I just thought to myself this morning: “Shouldn’t I just find a good store game instead?”



  • There are things that you shouldn’t do or say to minors that aren’t illegal, but anyone reading them would still know it’s it’s unethical/wrong/immoral/whatever. They clearly thought he crossed that line, enough that they’d rather fire him and take a chance on losing the court case for damages for breaking the contract. And then they lost that court case.

    It clearly wasn’t just “a chat with a minor”. The rumors I’ve heard is that he was attempting to make plans to meet up with them at a convention. That would definitely be in the “big no no” category for a celebrity talking to a minor, even if nothing untoward was suggested in that conversation.



  • I say to one of their neighbors, “their pies tasted better when they were using real sugar, but they’re scared the kids’ mommies will be mad because their kids are up all night so they just took the sugar out. Didn’t even replace it with anything. The Johnson’s still use real sugar, they don’t care.”

    Actually, I would say that unless it impacts you negatively, you shouldn’t criticize what others are giving freely. If they ask for criticism, that’s fine. But you shouldn’t volunteer it.

    That “free pie stand” didn’t do you wrong. You dumped a heap of negativity on them for something they did out of the goodness of their heart, spending their time, energy and hand-earned money on. And you were negative about it, staining their memory of that event for your own selfish desires.

    If they had asked you, “why don’t you want this pie?” you could have answered, nicely. But they didn’t ask you.

    Instead, you should have just left and gone to the Johnston’s pie stand instead.


  • I 100% agree with your point about security and private information, but you are way over qualified for this “job”. ;)

    It’s kind of weird to ask someone to have all that mod experience and then expect them to just post their private information publicly, though. Surely if they have enough experience they’ll already know what a bad idea it is to publicly post people’s information, and it’ll be hard to get them to apply.

    It reminds me of a past job recognizing that I have a lot of cashier experience, but then not being able to understand why I refuse to share a till with anyone else. Duh, because I’ve been through that pain before and any smart office will want to avoid it, too.



  • I finally solved it. Voron KAMP’s Voron Purge technique puts little blobs of filament on the bed. I also have Voron Tap. My tool head was hitting those blobs and moving upwards slightly, causing the extruder not to squish the filament into the bed in the same pattern as the voron logo from the purge.

    My solution was to initially to move the purge further way, but that kills large parts of my bed usage. So I just wrote my own purge line script and I’m using that now.

    I hope this helps you solve your problem!


  • Yeah, I got that the 150% was a joke. But I think the meat of the uproar wasn’t the joke, but the whole situation of posting this for the community as if it’s an important thing to decide. The joke didn’t help, either, as it shows they weren’t taking this seriously, further enraging people.

    Sweeping it under the rug then rubbed everyone the wrong way.

    Done well, I think “jiggle-physics” actually call less attention the chest, as it doesn’t look unnatural. The games that get noticed aren’t implementing it that way, though, so it gets a bad rap.


  • It seems pretty clear to me that they definitely intended to include breast jiggle physics at some level, and they decided that that was something that should be decided by the community. That would indicate to most casual readers that it’s a priority for the devs. If they didn’t realize that would strike a chord with both the pro-sexualization and anti-sexualization people, they weren’t thinking at all.

    This looks like a cutesy, cozy game that probably shouldn’t even have jiggle physics. If they really wanted it in there, they should have just done it and said nothing. The “nasty people” they don’t want to “attract” would have appreciated the jiggle, and everyone else would have just ignored it.

    The devs brought it into the spotlight and it got talked about. I’m not surprised at that outcome at all.