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Joined 1 year ago
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Cake day: June 16th, 2023

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  • You haven’t been looking in the right places then, I’ve been seeing it since I started working in IT nearly a decade ago.

    It has definitely gotten crappier since I started though.


    (Microsoft Admin whining incoming)

    More and more snags related to implementation details of ancient functionality that still exists under the hood of their all new shiny crap, but isn’t actually documented properly anywhere anymore because rolling out new stuff is more important than finishing documentation on core sysadmin tools multiple years old.

    They got rid of all training courses, certs, and learning material for all their on premise stuff in order to push cloud only setups years ago. They are just barely starting to backtrack that, so there’s a massive gap in official documentation.

    Thank god my team has enough requisite greybeards to bridge the gap and train me on what Microsoft wants to pretend isn’t still in widespread use.








  • GoG, and physical games are only licenses as well. If you have any physical games from the era of instruction manuals you can find it laid out clearly inside, generally towards the end.

    But GoG’s offline installers and physical games can’t be taken from you by the publisher etc (servers for online games and updates aside).

    Neither can installed copies of games if you write protect the files, back them up where the launcher can’t get to them, etc. Licensing, DRM, and legality really aren’t the defining factors here. There are shades of better or worse, but at the end of the day it’s about simply being able to back up the media in a form that can’t be touched by the corporations.


  • You’re being ridiculous. It’s not a far strech to think that most people would believe that a company shouldn’t be able to take back something you bought from them. This has implications with digital content in general.

    The issue is that you’re looking at group that shrinks at every step.

    How many people own digital copies of things? How many of them have been through a situation where a company removes their access to that digital copy? How many of them actually noticed? How many of them had that experience with a videogame? How many of them got upset enough that it stuck with them rather than moving on? How many of them even know this movement exists?

    If you get the word out, and frame it as the first step in a fight for improved digital ownership rights for all digital media, you increase your base of potential joiners.

    The biggest thing is that you need to get the word out even further about it. I’m subscribed to a ton of gaming youtube channels and the only coverage of this that I’ve seen is from Ross and one other channel. Get bigger youtube names in on this.

    Reach out to individual indie developers to ask them to sign a charter to support the movement and spread the word. Run a game jam on itch.io to start making it cool to support it and spread the word. For very small devs that are just putting the game files for single player games out there with no drm applied, it’s literally free to throw in behind this and could be free extra marketing for both parties.


    Without a counter movement, or some way for people to register that you are against this movement, you have incomplete info and cannot assume that people not supporting this are actively against it.

    It would be just as foolish to say that everyone supports it because 361,826 of 361,826 who spoke up said that they support it, right?

    Movements like this live and die on awareness.





  • At this point we’re just anecdote vs anecdote, but I’ve been pleasantly surprised during most of my attempts.

    I’m not going to try and sift through collections on abandonware sites and try to cross reference them against known copies sold. The only person who can speak to your personal white whale is you.

    archive.org has many gigs worth of 90s era “900 in 1” shareware/freeware CDs on it. Games that never sold copies and were just stolen personal projects shoved onto one disc.

    Recently I found multiple users on SoulSeek that collectively have nearly the whole discography of a relatively unknown japanese house music label, Far East Recordings. The main artist Soichi Terada’s work on the Ape Escape game soundtracks (only thing he’s known for in the US) is easily available as are his CD releases, but there’s a ton of vinyl only releases (he was prolific in the late 80s through mid 90s) that I could find evidence existed but couldn’t actaully find the music anywhere. On top of that he did a lot of collabs with japanese artists that just don’t exist online, and I found a ton of their stuff on SoulSeek as well.

    Also, be the change. I’ve backed up all the CDs from my childhood, and put them up on the archive if I couldn’t easily find them on it already. When I find time I’ll do the same with all the old freeware games I downloaded back in the early 2000’s. Keep backups. I’ve got easily accessible backups going back to my family’s Windows XP, and I have our Win 98 drives whenever I decide to buy the right adapters.

    Anyway, hope you find what you’re looking for.







  • It won’t effect the core.

    The last time he threatened this was the last time he changed his license, because of retroarch making a core of Duckstation in the first place. The Duckstation dev seems to have a real problem with anyone using his code, down to declining bug fix pull requests because he was pissed off at the people complaining about the bug in the first place.

    He claimed Retroarch violated the licensing when they made it a core. Not sure if they actually did or not. Wouldn’t put it past them as the Retroarch lead devs have done shit like that before. So then they forked his code from before the original license change and used it to make the Swanstation core.

    I honestly thought that the Duckstation dev had followed through with his threat years ago and had stopped development.

    Either way, it’s best to just ignore emulator dev drama like this. Just use the best software and ignore the authors. Unfortunately a lot of them have personality and/or psychological issues that lead to a disproportianate amount of drama.