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Joined 1 year ago
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Cake day: June 14th, 2023

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  • Ah, I see! Yeah, a bigger catalog would be nice. You can add more repositories to it, enable Flathub, which provide more options, but something about it does feel hamstrung.

    The Firefox thing is something I know about! You can set a config option in the about:config page to tell Firefox to use your desktop’s standard dialogue. It has to do with XDG Desktop specifications, I think



  • Zaemz@lemmy.worldtolinuxmemes@lemmy.worldOne big happy family.
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    2 months ago

    SUSE’s Open Build Service absolutely rules, too. I use Fedora personally, but would switch to Tumbleweed any day. I’ve gone back and forth, eventually settling on Fedora only because of familiarity with Red Hat.

    There are things I miss, big one being Zypper. It’s slow as balls but it’s usability and ability to dig through packages is unmatched, in my opinion.


  • I’m not a systemd guru, but I do find it relatively easy to work with.

    I’ve noticed that a lot of it is actually made up of separate binaries and daemons. Is it wrong or misleading to think of systemd as a collection of utilities that share a common DSL as opposed to a strict monolith?


  • With you there. The workload on developers is reduced with these features, to a degree. But, instead of saved effort then getting directed to working on gameplay mechanics and such, to me it feels like many devs just see it as time/money saved, producing a game that looks and plays like one from 10 years ago, but runs like it’s cutting edge.

    For instance, Abiotic Factor. That game on my RX 6800 XT runs at 40-50fps when at 100% resolution scaling at 1440p. Why? It’s got the fidelity of Half Life 1, why does it need temporal upscaling to run better? (I adore that game btw, Abiotic Factor is so much fun and worth getting even if playing alone!)

    Not saying that’s how every dev is, I know there are plenty of games coming out nowadays that look and run great with creators that care. Just feels like there are too many games that rely on these machine learning based features too heavily, resulting in blurriness, smearing, shimmering, on top of poorer performance.

    Just hoping the expectation that something like an RTX 4090 does not become the default cost-of-entry in order to play PC games because of this. It would be unfortunate for the ability of game developers to create and tune by-hand to become a lost art.






  • Zaemz@lemmy.worldtoLinux@lemmy.ml*Permanently Deleted*
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    1 year ago

    There are configuration files for dnf in /etc/dnf/protected.d that might have gnome-shell listed. Check that directory for a file called gnome-shell.conf. If there is, you can simply rm it and try removing gnome-shell again.

    Be aware that there might be packages you have installed that depend on gnome-shell, so be sure to double check the list of dependent packages that will also be removed.





  • Any new content. We can still see and interact with the posts that were created and copied from when beehaw was federated with lemmy.world. Once they defederated, their server simply stopped interacted with lemmy.world.

    Any posts you see from beehaw are just copies. You can still comment and vote, but the changes are only kept on lemmy.world’s instance.

    Since lemmy.world is still allowing federation with beehaw, lemmy.world users can still see posts and comments from beehaw users, if those beehaw users were to post to the lemmy.world instance directly. The beehaw users wouldn’t see any interactions or replies, however.

    It’s a street with a lane blocked off right now. Lemmy.world allows traffic from beehaw, but beehaw blocked traffic from lemmy.world. We can hear them and see them, but they can’t hear or see us.