“It’s making more money per employee than Apple”
And how much are the game devs whos game are on steam making? If Valve ceo has enough money to buy a billion dollar worth fleet of mega yachts the share is simply off, Valve is making billions nobody else is.
70%…and devs are happy to pay the 30% to get on a platform that’s worth a fuck. Valve carries the servers, the bandwidth and service. Tons of indie devs have made it via steam. They’re a platform for games, not a healthcare company or apple that’s exploiting slave labor.
Plenty of villans out there, valve and gabe isn’t one of them.
That’s highly debatable. Maybe not for the specific reason being discussed, but Valve, and by extension Gabe, IS complicit in stuff like CS:GO gambling which preys on the underaged and and vulnerable.
I think it just goes back to “their competition is even worse”. “They let people prey on the vulnerable” doesn’t hit as hard when the competition is literally preying on them themselves.
Valve is the least shitty of the competition. Maybe GOG is better, but then CDPR is only viable because they can underpay Polish devs.
Gonna piggy back off this to drop a decent summary from coffeezilla about valve’s lootbox gambling problem that Valve has consistently dodged responsibility on. It’s really not new news but folks should be informed/reminded of it nonetheless.
I don’t watch CoffeeZilla in any large amount, but this pretty well sums up the situation in this instance.
Honestly it’s both valve’s fault and the legal system. They’ve tried to combat these sites with the trade window system back in like 2015 2016 I think, but their csgo and tf2 trading economy struggles when you have to wait a week to do stuff.
It also doesn’t help when a lot of these sites dodge being legally a casino, and get away with it.
I mean, we can point at the legal system, but as you said, casinos just find new loopholes to circumvent the law. Ultimately, Valve is the group with the power to remove any gambling-adjacent mechanics from their games, but they have been pretty flaccid regarding changes because they know that they will lose money from it.
Crackdowns won’t stop the gambling on CS, legislation and enforcement won’t change it, but making items non-tradeable, or damaging item value or appeal through any method, can stop the gambling - but at the cost of CS’s financial success and overall appeal.
Is there a proposal to do this that doesn’t gut other legitimate parts of their trading system?
I agree in general with the other commenter that it’d be difficult to do it systemically, which is why it should fall back to moderation.
Valve could say they don’t like gambling, make that a policy, and then say anyone caught doing so will lose their inventories or somesuch, then hire a team of people to sift through Steam marketplace trade data and identify gambling transactions for punishment. It would cost Valve money and wouldn’t end gambling by a long shot, but the goal would be to try to destroy the highest profile accounts who cause new players to want to gamble.
Basically instead of sitting on their hands and getting money, they could … try a little.
Is that just clever wording or are the employees actually seeing bigger checks?