

I looked it up and they seem to still have them in train stations plus in areas where trash/recyclables is expected to be generated (convenience stores, vending machines, parks) so it seems like a bit of a stretch (also the reason for less trash cans being a 1995 sarin gas attack).
Even just the train station bit seems like an unfair comparison for places without any sort of public transportation (where people walked/biked from home). Yeah, I can see people being more likely to hold their trash if passing receptacles is part of their planned route.
Spyro’s skyboxes, too. (+vertex colors for LoD models)
I think vertex color can be used even more extensively for modern indie dev, though I haven’t done much more than tinker with the workflow itself.
I tried adding non-mapped textures (including a watercolor speckle image) but am not sure I like the effort/tradeoff-to-result ratio*. I’m leaning more towards textureless now especially with Godot 4.4 having per-vertex shading (though I already ran into an issue where it seems metallic per-vertex isn’t ready yet).
* aside from maybe generated noise for a metal material’s normal map