I loved the first game and I’m so excited for the second one. I’ll pick this up on day one.

If you haven’t played the first one, please check it out, I’m sure it’s super cheap at this point.

  • insomniac_lemon@lemmy.cafe
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    1 day ago

    I stopped playing it particularly because of the 1st-floor experience with items/loot (and active items in general).

    Then again, these sort of problems for me seem to run through games (especially roguelikes) often.

      • insomniac_lemon@lemmy.cafe
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        24 hours ago

        It’s not guaranteed to get anything of value before you hit the boss. There aren’t many chests, active items are often highly situational and you may be forced to abandon it. This may be expected/intended and I may even be able to beat the boss anyway, but it’s more tedious.

        Very likely that keys and blanks (both multi-functional), more chests, or money don’t drop enough. This already means waiting on making some choices until after the floor is mostly cleared (despite this not being the best/easiest option for survival) especially when it comes to the alternate path.

        Also @smeg@feddit.uk

        • h6a@beehaw.org
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          7 hours ago

          I think that’s part of the game, it trains you by making sure you can clear the first levels even if your items are bad or you had bad RNG.

          After a while I was able to consistently clear the entire first floor with just my starting revolver (Huntress). Maybe with the Marine it will be easier.

          That being said, it can take a long time for this so if you don’t play very often it is definitely frustrating.

        • neon_nova@lemmy.dbzer0.comOP
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          17 hours ago

          Gotcha, I guess I enjoy that a bit. They have a rainbow chest mode. Have you tried that?

          Each floor gives you one chest in the starting room and when you opened it, you can choose 1 of 12 items and is guaranteed to be a great item.

          • insomniac_lemon@lemmy.cafe
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            14 hours ago

            I think so, but that’s also has massive tradeoffs on its own. If I did that, it was probably mostly Robot w/Ser Junkan runs.

            I probably would prefer a mod that makes active items only show up in shops (or perhaps chosen selection/loot-table at the start or per-character). Also: have the RR leave junk when taking some items (not ammo).

            I do see one mod (Justice) to alter spawning which would probably help a bit (depending on the character, still not perfect early on). Plus I have other games to be bad at, some of them free (and slightly less frustrating).

        • smeg@feddit.uk
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          18 hours ago

          Fair to not like that, I just assumed it was a deliberate part of the “this game is very hard” design