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Cake day: December 16th, 2024

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  • Early access isn’t a good way to describe the state of the game to be honest. “Playtest” is even misleading, but slightly less so. It’s such a unique formula, being open source with tons of contributors and tons of forks, and being unlikely to ever reach a point of being “stable” or “released”. There will never stop being frequent releases. And the current state of the upstream game is very polished, performant, full of content, and that’s not even including the dozens of forks which all have their own unique features or changes, some of which may make it upstream and some which will remain unique to certain forks/servers

    I believe the devs of the upstream game/engine/launcher/toolkit are targeting features for administration, moderation, and quality of life for the large influx of players for when they DO eventually hit the “no longer playtest” switch:

    https://github.com/space-wizards/space-station-14/issues/23246








  • Noxy@pawb.socialtoLemmy Shitpost@lemmy.worldHigh value
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    24 days ago

    Morrowind remains my favorite Elder Scrolls game. It’s a bit more hardcore RPG than Skyrim for sure, and that may turn some folks off. And it’s definitely an older game with most of the dialog written. But it is an EXCEPTIONAL game. The world is beautiful and varied and exploration still feels more rewarding than Oblivion or Skyrim, the amount of lore to explore is HUGE, the specificity when building and leveling your character out exactly how you want is expansive, and the game doesn’t hold your hand - you can kill people who are vital to the main story if you want to, it just lets you doom the world if you really want to.

    Nowadays, I’d strongly recommend running it with the excellent OpenMW engine, it’s rock solid and performs better than the original game, hell there’s even a working multiplayer fork of it!