Furry (feral dhole), he/him, feet/(hind)paw worshipper, car appreciator, mechanical watch wearer, cloud engineer, thinkpad/pop!os!!/i3wm user, occasional synth/guitar/handpan player, car/track enthusiast

Avatar and banner artist: Heatherwolf

Migrated from https://yiffit.net/u/noxy

  • 0 Posts
  • 221 Comments
Joined 1 year ago
cake
Cake day: December 16th, 2024

help-circle




  • napster, kazaa, limewire, audiogalaxy are the big ones I remember in the pre-torrent era

    hell I remember there were PCs at some kiosk at the mall that random folks had installed Napster on and a bunch of random folks had downloaded random stuff on.

    I burned so many audio CDs. Even if it was just to add one single new song, since one song could take like an bour or so to download before we got broadband.

    When mp3 cd players became a thing, that was a magical time. Before iPods and before the Creative Nomad, WAY cheaper, and some could even read CD-RWs.

    I even sold a few mix CDs, with nicely formatted printouts for the slim jewel cases.

    What an era.










  • Early access isn’t a good way to describe the state of the game to be honest. “Playtest” is even misleading, but slightly less so. It’s such a unique formula, being open source with tons of contributors and tons of forks, and being unlikely to ever reach a point of being “stable” or “released”. There will never stop being frequent releases. And the current state of the upstream game is very polished, performant, full of content, and that’s not even including the dozens of forks which all have their own unique features or changes, some of which may make it upstream and some which will remain unique to certain forks/servers

    I believe the devs of the upstream game/engine/launcher/toolkit are targeting features for administration, moderation, and quality of life for the large influx of players for when they DO eventually hit the “no longer playtest” switch:

    https://github.com/space-wizards/space-station-14/issues/23246