

people who don’t need a passport to go to an airport?
this is all new. none of this was required until VERY recently.
Furry (feral dhole), he/him, feet/(hind)paw worshipper, car appreciator, mechanical watch wearer, cloud engineer, thinkpad/pop!os!!/i3wm user, occasional synth/guitar/handpan player, car/track enthusiast
Avatar and banner artist: Heatherwolf
Migrated from https://yiffit.net/u/noxy


people who don’t need a passport to go to an airport?
this is all new. none of this was required until VERY recently.


fuckin hooah
finger on the trigger while not actively aiming at a target? this one is definitely a “run commands as root instead of using sudo” kinda linux user


Space Station 14. Outrageously fun, deep, rewarding, hilarious, insane game. I can’t recommend it highly enough. The learning curve for basic controls can be a lot, but it’s so worth it.
The third link has it, but not the first.
Here’s my Mastodon thread on one of my favorite SS14 rounds, which I got quite a few videos of: https://packmates.org/@noxypaws/115755081201489367


rsync works well for backups, to and/or from btrfs included.


I can’t figure out how to run game mods that are arbitrary .exe programs that are meant to hook into a running game. Specifically, otis_inf camera tools with, for example, Final Fantasy 7 Rebirth. I’ve tried protontricks but its so damn complicated and poorly documented I don’t really know how.
Morrowind remains my favorite Elder Scrolls game. It’s a bit more hardcore RPG than Skyrim for sure, and that may turn some folks off. And it’s definitely an older game with most of the dialog written. But it is an EXCEPTIONAL game. The world is beautiful and varied and exploration still feels more rewarding than Oblivion or Skyrim, the amount of lore to explore is HUGE, the specificity when building and leveling your character out exactly how you want is expansive, and the game doesn’t hold your hand - you can kill people who are vital to the main story if you want to, it just lets you doom the world if you really want to.
Nowadays, I’d strongly recommend running it with the excellent OpenMW engine, it’s rock solid and performs better than the original game, hell there’s even a working multiplayer fork of it!


boob? big whoop, not like there’s feet showing


Yes, and I found it quite refreshing. It inspired me to get a straight razor, which was quite nice to use. Though keeping it adequately sharp was annoying enough that I switched to a double bladed safety razor, which is also quite nice to use.
…why is this a shitpost?


Amazon Linux has been a thing for at least a decade.


watch it require being online for singleplayer just like Hitman 3
username kinda checks out
I genuinely don’t know much about puppy play other than knowing what pup hoods look like (and even then, for all I know the two things are entirely unrelated), but if you have to ask that question you probably should knot engage with or talk about puppy play


I haven’t heard of Talos before, sounds like it’s not fully open source?


maybe! three raspis and k3s have served me mostly well for years, tho with usb/sata adapters cuz the microsd was getting rather unreliable after awhile


Awesome! Not that I’m opposed to learning how to solder, but not needing to when my Deck’s sticks start to drift is a relief


does it require soldering for the thumb presence sensors?


I like to check comments in case a comment warns me of a bad quality rip or something


i just let kubernetes handle it for me. k3s specifically.
Early access isn’t a good way to describe the state of the game to be honest. “Playtest” is even misleading, but slightly less so. It’s such a unique formula, being open source with tons of contributors and tons of forks, and being unlikely to ever reach a point of being “stable” or “released”. There will never stop being frequent releases. And the current state of the upstream game is very polished, performant, full of content, and that’s not even including the dozens of forks which all have their own unique features or changes, some of which may make it upstream and some which will remain unique to certain forks/servers
I believe the devs of the upstream game/engine/launcher/toolkit are targeting features for administration, moderation, and quality of life for the large influx of players for when they DO eventually hit the “no longer playtest” switch:
https://github.com/space-wizards/space-station-14/issues/23246