• rotkehle @feddit.org
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    2 days ago

    People are underestimating how much money valve has put into proton, Mesa and Linux development over the years to make the steam deck work. they had 100+ developers on payroll for years to do that.

    • piefood@feddit.online
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      2 days ago

      I totally give them credit for that, but Steam was also a behemoth before all of that. They’ve been massive for over a decade at this point, maybe two. Everyone that’s tried to be a competitor has come in clearly not understanding the basics of Steam’s business model.

    • AbsolutelyNotAVelociraptor@sh.itjust.works
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      2 days ago

      Yes. But let’s be honest: every store that has arrived to pc to “kill steam” has done what to actually kill steam?

      It’s like every time someone thinks of creating a steam competitor the process goes like this:

      “Hey, let’s see what is Steam doing well, what do users love about the store… And do the complete opposite to it in hopes that users ditch steam for us!”

      • CancerMancer@sh.itjust.works
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        1 day ago

        Sometimes a market you don’t even know exists opens up when you do something, so I get the logic of trying to open a competitor… But what did Origin or UPlay even do? Epic has freebies and a better profit share for publishers, GoG has their commitment to support old games, itch.io has the best profit share, indie focus, and I believe free listing? You need to do something to stand out from the monster that is Steam, or you might as well just stop.

    • ryathal@sh.itjust.works
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      2 days ago

      The Linux development is about maintaining a viable option for a store if Windows went walled garden.

    • misk@sopuli.xyzOP
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      2 days ago

      How much money did Valve put in? Where do those 100+ devs come from?

      Improperly redacted documents from the initial Wolfire case — later hidden — indicated that Valve had only 336 staff in 2021, with just 79 of them working on Steam. We’ve remade it using data reported contemporaneously: